Welcome to Our Website

Registration key sony vegas pro 10 crack chip

CPU utilization low? - VEGAS Community

Combining a familiar track-based timeline with hundreds of thoughtful workflow innovations, Vegas Pro 12 is a refreshing, modern approach to post-production. VEGAS Pro Is Still Around and Thriving. Do You Use It. Sony VEGAS Pro 16 Crack with Keygen [Mac + Win] Free Download. Sony Vegas 13 installed effects are not displayed https://boom-boom.ru/download/?file=1030. Sony Vegas Pro has no special requirements when it comes to hardware and it can runs on almost any Windows computer.

Hardware Configuration for 4K Video Editing – Requirements

Samplitude Music Studio 2020. Free Music Software Download - Pro Tools continue. Digital Insanity Keygen Only Free Download. Sony Corporation of America Press Releases. In case it will help, here's the full text from the Pro 10 readme.

Patch sony Vegas Pro12 Free Download Full Version For Windows 7

As of July 2020 Sony will no longer support dash and functionality will end. We're here to support you while you continue to work remotely, and as you prepare to return to work safely.

Download Free Software

  • Sony Vegas Pro 13 Crack + Serial Key Free Download
  • Vegas Pro 17 - Free download and software reviews
  • The VEGAS Pro video editor is now available by
  • Tutorial: Mixing Audio in Sony Vegas Pro 11
  • Catalyst Browse - Sony Creative Software
  • 11 Best Video Editing Software for Windows & Mac in 2020
  • Vegas Pro - Video Production Software
  • Image & Video Production Software

Sony vegas pro 11 patch and keygen (new)

If you had to choose one: What is your main Video Editing Software? Sony Vegas Pro has always been one of the best video editing software in the market. There are a lot of factors that affect processor performance whenever you are editing videos. Visit our Community and share your experiences and solutions with other Sony customers. This software of Sony Vegas pro crack is back with new changes.

Download sony vegas pro 11 full crack vn zoom

Quick help in the forum: Search for answers or create a thread of your own Share and learn: Trade tips with people from all around the world. Sony vegas pro 10 crack chip. Driver Genius Pro Crack + Serial Key 100% Working Free learn more here. Cost: Free VEGAS Move Studio This is a stripped-down version of VEGAS Pro, but still fairly robust. License type Shareware 1. Author's homepage Visit the author's site.

MAGIX Vegas Pro Alternatives and Similar Software

Sony Vegas Pro 13 Crack + Patch Free Full Download try this site. (FAQ) Graphics Cards & GPU-Acceleration for VEGAS Pro. WARNING: eCigs, Vape Pens, and Lithium-Ion Batteries. Doing mostly my own videos and doing some for friends and family, I use an ADS PYRO AV/Link, and my softwares of choice are Pinnacle Studio Ultimate for simple stuff, and Sony Vegas Pro for stuff. Incredibly functional but a little bland, Sony Vegas Pro 12 is designed for no-nonsense editors who want to get the job done right - without all the frills.

Download Sony Vegas Pro (32-bit) v11.0.370
1 MAGIX Service Center – Login to your account 90%
2 Pixelan Plugins DEMO Downloads Form 76%
3 Sony Vegas Pro 14 - CNET Download 69%
4 SpiceMaster 3 Pro Help and Tutorials 77%
5 Sony Vegas Pro 18.0.284 Download 68%

Sony Vegas Pro 10 GPU ..What, where, when....No Way

Sony Vegas Pro 15 Crack Full version carries complete customizable interface that delivers ultimate flexibility. If I know I'm starting a project with loops instead of MIDI synths, I begin in Vegas instead of Sonar or Project 5, since the stretching implementation seems a tad better to my ear and is simpler for me to work with. Termination of the Facebook App on Certain Televisions. Even if you have a compatible card, a. The timeline editing tools make editing fast and easy.

  • Action Cam App User Guide
  • Sony Vegas Pro 13 - CNET Download
  • Which Video editor is best for Beginners. - September 2020
  • HOW TO FADE MUSIC IN/OUT - Sony Vegas Movie Studio
  • Re: Windows 7 & Vegas Pro 10: VEGAS Pro
  • 3D Six-Pack Help and Tutorials
  • FREE Sony Vegas Templates
  • SkyMap Pro 11 Full [HFSMUO] - Politics Online
  • Top 15 Best Video Editing Software in 2020 (Free and Paid

Best Computer for Video Editing [2020 Guide]

How do I access the free Sony Vegas Pro download for PC? Sony VEGAS Pro 16 Crack – is a Professional video editing & disc authoring. BBC iPlayer discontinued on certain Sony BRAVIA TVs (2020-2020 models) - 17th January 2020. Sony Vegas Pro 16 Crack + Activation Key. FX9 enhanced V2.0 firmware to add 16-bit RAW output, Eye AF, Full-frame 4K 60p/50p recording, and more.

Support for Audio & Video

For Adobe Premiere Pro CC Users: Applying the Multiband Compressor Effect. Vegas 7.0 Download (Free trial) https://boom-boom.ru/download/?file=1019. Choose a suitable color for your video background to create a real TV studio look. Additional information about license you can found on owners sites. VEGAS Pro VEGAS POST Suite VEGAS Movie Studio Add-ons.

Three statements for each week one NFL game


https://preview.redd.it/cfeadwtzekn51.png?width=900&format=png&auto=webp&s=e7702758b01778b27cd777a782c7eb5743d458f6

Football is back, baby! After an awesome first week of NFL action, which I watched every full game of, I wanted to kind of recap all 16 matchups and come up with three statements for each one. Some of them may be more hyperbolic or could be labelled as hot takes, while others state for obvious facts. You can also listen to my Youtube breakdown of week one, where I just give more of my general thoughts on all these games, while also bringing up some of the points I make in this article.
So here’s what I took away from week one:


Houston Texans @ Kansas City Chiefs

1. Clyde Edwards-Helaire makes this KC offense unfair
This physicality and ability to break tackles is scary, when you think about how dynamic the Chiefs are with Patrick Mahomes and all those guys streaking downfield. I like what I saw from the offensive line, with Kelechi Osemele adding some power on the inside, but 106 of 138 rushing yards for CEH came after contact. No other player in the league even cracked 100 rushing in general. And he didn’t even get any work in the passing game yet, where I believe he could be even more dangerous, as defenses have to back off and then try to bring this bowling ball to the ground. Thank god I have him in all my fantasy leagues and as my favorite for Offensive Rookie of the Year.
2. Will Fuller is the clear number one option in the passing game for Houston
With DeAndre Hopkins out of the picture, 150 targets were all of a sudden on the table and “The Flying V” (thanks Fantasy Footballers) should take on the lion’s share of that amount. In the season-opener, the fourth-year receiver caught eight of ten targets on the night for 112 yards. He was on the field for 86 percent of the offensive snaps, while newly acquired running back David Johnson was the only Texans player to catch more than two passes and Fuller was responsible for 44.3 percent of their total through the air. Fuller and Deshaun Watson have a clear connection and with me expecting Houston to be down in games quite a bit, this could lead to a lot of production.
3. The Chiefs are in a different league than the Texans
I went into this game thinking the Chiefs were the best team in the NFL and I had the Texans projected to go 7-9, so it wasn’t overly surprising to me that the games was never actually that close, but this was never even a contest beyond the first quarter. Don’t let the final score (34-20) fool you. The Chiefs scored 31 unanswered, while the Texans picked up eight first downs over that stretch. Even with their two starting corners missing half the game, the defense looked strong, with Frank Clark beating Tytus around the corner like a drum routinely, and if Demarcus Robinson just held on to a couple of passes in the end-zone, KC would have scored 11 more points.


Philadelphia Eagles @ Washington Football Team


1. This game was almost a mirror image of what happened in week one between these two in week one of last season
In that game to kick of 2019, Washington got out to a 17-0 lead in the first half before Carson Wentz came roaring back, hitting a couple of deep balls to DeSean Jackson to win the game. This time around, Philly dominated the first half, with Washington’s first points coming with less than a minute until halftime. Then two things happened over the final 30 minutes – the Eagles started going down like “birds” and that Washington D-line completely took over the game. I will get to those two points a little more in detail, but it is still crazy to me how everything flipped in half two and how reminiscent it was to what happened exactly a year ago.
2. Philadelphia’s two biggest issues seem to be back
First of all, the injuries are already a major concern for the Eagles. They had to bring in three different offensive linemen off the bench, after they had already lost Brandon Brooks and Andre Dillard for the year, plus Boston Scott went to the locker room after they already made the trip without second-year back Miles Sanders. And then, I really didn’t like what Doug Pederson did with the Philly offense in the second half. They almost exclusively went to shotgun, spread sets and ran standard West Coast passing concepts, which Washington was all over, while their pass-rush came crashing down. I know they lost their top run-blocker before the season, but this is still a team that should stick with the ground game and play-action off it.
3. Washington’s defensive line is nasty
The “Football Team” racked up eight sacks, as they were beating up everybody on Philly’s O-line and banging Carson Wentz around like a human piñata. Chase Young immediately showed what kind of freakish talent he is and you had multiple guys from that front become free quickly, to put the heat on Wentz. So much so that Washington’s linebacker started getting through untouched. And their DBs started jumping routes, because they knew the opposing QB had to listen to his internal clock, breaking once he first pointed his shoulders at the target. I never thought I’d say this, but “The Football Team” is alone in first place.


Miami Dolphins @ New England Patriots

1. The Cam Newton-led Patriots offense could be scary
This New England offense is so unique now that they went from statuesque Tom Brady to dual-threat Cam Newton and while Cam loves to spread the field and attack matchups, what they do in the run game is what really creates problems for defenses. The Patriots ran the ball 42 times compared to only 19 passes, with 15 of those carries coming from the quarterback. With jet sweep fakes, inverted veer runs and different option plays, their opponents will have to be very disciplined and assignment-proof. Plus, then with Cam’s big arm, he can push the ball downfield off play-action, which wasn’t even a real factor in game one. If not for N’Keal Harry fumbling the ball into the end-zone, New England’s offense would have scored 28 touchdowns – something they only did once from week eight on last season.
2. No New England skill-position players will be on my fantasy team
This is something I haven’t really done in the past either, outside of maybe Gronk, but now – maybe more so than ever – I don’t want the headache of figuring out who will be fantasy-relevant every week. With his rushing upside, Cam might be an interesting option in your leagues, if he is still available on the waiver wire, but none of those skill guys are dependable options for me. Here are the players, who touched the ball at least five times against Miami – Sony Michel (10), James White(8), Rex Burkhead (7), Julian Edelman (6), J.J. Taylor (5) and N’Keal Harry (5). No thank you.
3. We won’t have to wait much longer for Tua
Everybody – including current starter Ryan Fitzpatrick – knows that it’s only a question of time until fifth overall pick Tua Tagovailoa is ready and takes over at quarterback for the Dolphins. Fitzy actually played really well in 2019, but was picked off three times in this year’s season-opener and if you just follow the CBS cameras, you’d think Tua was about to go onto the field. Miami will host the division-rival Bills on Sunday, then it’s the Jaguars on Thursday Night Football, before the Seahawks come to town. After that there are two tough road-trips are on the horizon with San Francisco and Denver. So if the Dolphins don’t want to throw him out there on a short week, they might want to wait for that stretch to be over, since the two L.A. teams will come to South Beach after that. But I think we’ll see the rookie by mid-season if he’s fully healthy.


Green Bay Packers @ Minnesota Vikings

1. Aaron Rodgers is baaad man
I’m sorry for using a Stephen A. phrase here, but I just loved seeing Rodgers shut everybody up with a four-touchdown performance, after people started questioning how good he still is, with the Packers drafting his apparent successor Jordan Love in the first round. The way he threw the ball on the move, the zip that he put on his passes and the way he was straight up dealing reminded me of what I saw from Rodgers over the six plus years he was the best football player in the world. At one point he threw two TDs in the matter of half a minute. The first one to Davante Adams was absolutely filthy, when Rodgers escaped to the right and perfectly placed the ball to a spot where the corner had no chance to make a play on it. And then following a Jaire Alexander interception at the Minnesota 45, he connected with Marquez Valdes-Scantling for a long TD on a go route. Green Bay as a team only punted once all day and did not turn it over. Rodgers is getting himself ready to cash all those offseason receipts.
2. That young secondary will break Minnesota’s back
As spectacular as Rodgers was, I’m also highly concerned with this Vikings back-end. I talked about this heading into the year, with that entire group of cornerbacks combining for less than 1500 career snaps on defense, and there is hope that they can still improve as the season goes along, but yesterday they had no answers for number 12 and those Green Bay receivers. Rodgers averaged 10.1 yards per attempt and if not for a couple of drops and guys tripping, that number could have been even higher. You saw the Packers QB pick on Holton Hill quite a bit, their rookies got taught a lesson and nobody could even try to slow down Davante Adams, who hauled in 14 of 17 targets for 156 yards and two TDs.
3. Davante Adams is a top five receiver
When I released my personal top 100 list a couple of months ago, I only had Julio Jones and Michael ahead of Adams. DeAndre Hopkins had a spectacular debut in Arizona and while they didn’t show much in week one, Tyreek Hill and Mike Evans are part of that conversation, but nobody was more impressive than that dude from Green Bay. Matt LaFleur did manufacture a few touches for his top target, with bubble screens and deep crossers, but Adams always made the most of those plays, he made some big catches downfield and for good measure, he also recovered the game-sealing onside kick. The way he schooled those young DBs for Minnesota off the line and how that connection between him and Rodgers was almost automatic was fun to watch. As much as there was made about the Packers not drafting a single receiver in a historically great class as a number two to Adams, I also thought MVS and Lazard stepped up in the season-opener. And I also want to say his counterpart on the opposite team in Adam Thielen had a great day himself.

Indianapolis Colts @ Jacksonville Jaguars

1. Gardner Minshew is a real quarterback
Unlike what new Buccaneers running back Leonard Fournette may think, Jacksonville does have a guy people want to go to battle with. You can’t be too mad at Fournette, since he did have to deal with Blake Bortles for most of his career, but after week one, you can definitely say that statement did not age well. Against the Colts, who were favored by eight points coming in, Minshew completed all but one of his 20 passes for 173 yards and three touchdowns, showing that gamer mentality and ability to make plays off script on several occasions. I talked about those Jacksonville receivers early on in the offseason, saying that they are a pretty underrated group, and they also found their new lead back in my big draft crush from Illinois State – James Robinson, who took 100 percent of the carries for Jacksonville. Indianapolis should not have lost that game, since they didn’t punt once and almost doubled Jacksonville in total yards, getting stopped inside the Jags’ five and missing a 30-yard field goal, but let’s give these guys some credit.
2. Time for the Jonathan Taylor show
First and foremost, it just sucks that Marlon Mack seems to have torn his Achilles. He was off to a strong start in this game and I feel really sick for him, especially being in a contract year. However, as bad as I feel for the veteran, I’m also so excited to see what this rookie running behind that Colts O-line. Taylor did not run the ball very well (nine carries for 22 yards), but surprisingly was a big factor in the pass game – which wasn’t his strong suite at Wisconsin – bringing in all of his six targets for 67 yards, where he showed that sprinter speed and the power he can build up on a couple of plays. While Nyheim Hines should clearly be a factor in that offense, with his ability to produce as a pass-catcher and gadget player, without Mack, Taylor now has all the chances to rival Clyde Edwards-Helaire for Offensive Rookie of the Year.
3. C.J. Henderson will be a stud at corner
I could have easily gone with something like “Same old Philip Rivers”, after throwing that bad pick down four in the fourth quarter on a deep crosser to Parris Campbell, when he telegraphed the throw way too much and allowed the safety in quarters coverage to break in front of his receiver. Instead I want to give their ninth overall pick in the draft some love. Henderson was outstanding in his first showing, breaking up three passes and won on kind a jump-ball for an interception, when Jacksonville was down 7-0 at that point in the second quarter, which set up his offense inside the Indy and led to that first touchdown to D.J. Chark. Henderson was all over T.Y. Hilton on a few snaps, including a throw into the end-zone on a third down in the second half (which I thought might be called for P.I. actually) and he knocked the ball out of the hands of Hilton on that fourth down that sealed the win.


Chicago Bears @ Detroit Lions

1. Same old Lions
I’m starting to really feel bad for people from Detroit. It’s been about 30 years since that franchise last won a playoff game and they have been irrelevant for large stretches of that window. On Sunday it was yet another example of how this team can mess up games. Up 23-6 with the Bears having a fourth-and-one from the opposing 10-yard line heading into the fourth quarter, the Lions had no business losing that game. Mitch Trubisky all of a sudden turned into Joe Montana and scored three touchdowns in just 15 plays. Matt Stafford on the other hand took a bad sack, which led to a missed a 55-yard field goal and tried to force a ball over the middle that got knocked up in the air and intercepted, when Detroit was still up by three. Even with that, the Lions had a chance to still win the game, as Stafford drove them all the way down the Chicago 16 and after spiking the ball with eleven seconds left, the Lions QB hit running back D’Andre Swift for a perfect pass on a wheel route, but usually sure-handed rookie had it slip out his hands and the prayer Stafford threw up with zeros on the clock was knocked. Another heart-breaker for Motown.
2. The Bears offensive line is a lot better in the run game
After the main part of free agency and the draft were wrapped up, I thought Chicago had two major holes on the roster – Right guard and a safety to pair up with Eddie Jackson. As bad as their Trubisky was in 2019, my biggest issue with Matt Nagy’s offense was the rushing attack. They finished bottom-six in yards per carry and total yards on the ground. So when they basically replaced Kyle Long with a former first-round bust in Germaine Ifedi I was worried of course, even though I said right away that he would fit better inside. In their first showing of the 2020 season, the Bears started getting people moving and you actually saw linemen five to ten yards down the field, as they put hands on the Detroit linebackers. David Montgomery ran hard, Tarik Cohen sprung loose on a couple of power and draw plays and Cordarrelle Patterson had a couple of crucial carries as well. Overall, they the ball 28 times for 149 yards and I give a lot of credit to new O-line coach Juan Castillo, who replaced the legendary Harry Hiestand.
3. Mitch magic in the fourth quarter
Through the first three quarters of the game, Trubisky was 12 of 26 for 153 yards. He did not look like a capable quarterback and had recently missed a wide open Cole Kmet on a third-and-nine from the Detroit ten by several yards. However, over the final 15 minutes he looked like a former second overall pick all of a sudden. Helped by some Lions miscues, he threw three touchdowns on the final four drives (15 total plays) and delivered in the clutch. That final scoring play on a fade route from Anthony Miller out of the slot was a thing of beauty. Miller also made some other huge grabs in that fourth quarter. I still say this was more bad Lions than good Bears, but give the guy some credit. Oh, one more thing – Adrian Peterson still has it. I don’t know how he does it, but he was the best running back on that field on Sunday


Las Vegas Raiders @ Carolina Panthers

1. All those vertical weapons on the Raiders could finally make Derek Carr cut it loose
While it was still more of your usual efficient showing by Carr, as he completed 73.3 percent of his passes for 239 passing yards and one touchdown, I thought he displayed the willingness to test defenses deep. That Jon Gruden offense leans on frustrating defenses with short passes, getting the run game going and then hitting them with a few shots over the top, That last element I thought was missing last season, which capped the Raiders’ potential, While DC is a conservative passer by nature – often times to a frustrating extent – that lack of deep balls had something to do with not having the appropriate weapons at the receiver position. With the additions Las Vegas made this offseason, that has changed. On just the second play of the game, Carr put the ball 50 yards in the air for rookie speedster Henry Ruggs III. Later on the first quarter he hit Ruggs on a deep crosser to set a one-yard touchdown by Josh Jacobs. Carr threw a 23-yard dime Nelson Agholor shortly before halftime to put his team back up by five and at least had his eyes downfield much more throughout the afternoon.
2. That Joe Brady offense and Teddy B will put up some numbers
While he did already coach under Sean Payton in a much smaller role, this is still a rookie offensive coordinator and to begin your career with 30 points against a pretty good Raiders team has to be nice. Teddy Bridgewater certainly deserves some credit here, but I was very impressed with Brady’s offense, that spread the defense out with five guys out on the route and how he forced the Las Vegas defense to defends every level of the field, leading to a lot of easy completions indicated by simple reads of second-level defenders and zone/man indicators. I don’t know who actually made that call fourth-and-inches just across midfield that would have given the Panthers a chance to still win that game, but obviously you’d rather have the ball in the hands of your best player in Christian McCaffrey or create some separation on some kind of mesh concept.
3. Josh Jacobs is about to become a superstar in this league
I came into this season with very high expectations for this second-year back and after watching him put on a show against Carolina, I probably should have put some money on him leading the league in rushing. We already knew how high Jon Gruden was on this kid coming out of Alabama last year and he had a great rookie season, with a team-record 1150 yards on the ground for a first-year player and that was despite missing three games. I already said in the offseason that I believe the Raiders have a top five O-line and the way he puts his head down and runs through people, led to an NFL-best 69 missed tackles forced. The difference this year should be his involvement in the passing game, which he was pretty good at in college, but he only caught 20 balls for 166 yards as a rookie. Against the Panthers he already caught four passes for 46 yards and showed what he can do after catching a simple dump-off, to go with 93 yards and three touchdowns on the ground.


New York Jets @ Buffalo Bills

1. The Bills now have all the weapons to force opponents to defend the entire field
If there was one area the Bills needed to improve upon this offseason, it was the wide receiver position. John Brown probably had his best season as a pro in 2019 and Cole Beasley was a dependable target in the slot for them. However, neither one of those guys should be a true number one option. Now that they brought in Stefon Diggs via a trade from Minnesota, it puts everybody in their appropriate position. With Dawson Knox taking another step and even having a screen drawn up for him, as well as those backs getting involved, I like what offensive coordinator Brian Daboll can do in terms of making opponents defend the entire field. I know it was “only” the Jets, but Buffalo just seemed to play so much more freely in the pass game.
2. Josh Allen could be an MVP contender in 2020
I actually had Allen as an honorable mention among my MVP candidates and was made fun of a little, when I posted my list on Reddit, but with what I just wrote about the Bills pass-catchers, I just think this could be a big year for their team and the quarterback in particular. The O-line gave him plenty of time to scan the field, he stayed patient and found his checkdowns late and still fired some absolute lasers. Allen also made a lot of plays with his legs on designed runs and scrambles. Will you still get the occasional “What the hell?” moment from him, like fumbling the ball while flipping over a defender? Yes. But if they hone himself in a little and be a more consistent threat from within the pocket, to go with those off-script plays, he could put up some big numbers.
3. The Jets might be the prime contenders for the number one overall pick in the 2021 draft
When I released my pre-season power rankings, I had the Jets all the way at the bottom of the list and that’s exactly what they looked like when we first saw them this season. The final score might have been 27-17, but the Bills could have easily blown them out by 30. It took Gang Green 40 minutes to get into the end-zone and it took Jamison Crowder breaking three tackles and going 69 yards and a quick screen play to get there. Buffalo’s rookie kicker Tyler Bass missed two field goals from less than 40 yards – even though I still believe the first one was actually good – Josh Allen fumbled the ball twice and that last touchdown was meaningless, with under a minute remaining. As much as I liked Sam Darnold coming out of USC, as I had him as my top quarterback in the 2018 draft, and I still believe in the right situation he would already be an above-average starter, I don’t know how you could pass on Trevor Lawrence if you are in position to draft him.


Cleveland Browns @ Baltimore Ravens

1. The reigning MVP might be even better
Lamar Jackson was so sharp and in control of the offense, keeping his eyes downfield even as he was stepping into crowded spaces or backing out and rolling either way. We saw him hit a deep ball to Marquise Brown, which was where I wanted to see him improve, and he impressed with tremendous ball-placement all afternoon, taking advantage of the leverage of defenders and drilling the ball into some tight windows. The day after the game I saw a statistic that he was 9-of-10 for 180 yards on passes of 10+ yards against Cleveland, after he completed only 49.2 percent of those his MVP season. I would just like to see him avoid some of those hits, where he goes head-first to pick up a few extra yards. But in terms of his pure pocket passing, it is scary to think where he could go.
2. The Ravens secondary plastered those Browns pass-catchers
It’s not a secret that Baltimore has one the premiere group of cornerbacks in the entire league, but I would argue they are the very best there is. Jarvis Landry got open on some crossers and deeper developing routes, when Baker did have a clean pocket, but altogether outside of Cleveland’s one touchdown at the goal-line, where the Ravens D lost one of the tight-ends out of a jumbo package, it was tough sledding for OBJ & company. Marlon Humphrey is already top five at his position, Marcus Peters is unreal at anticipating and reading routes, Jimmy Smith would be a high quality #2 on any other team and Tavon Young coming back in the slot only helps. Oh, and for Austin Hooper to be the highest-paid tight-end early in the offseason and to only come up with two catches for 15 yards is pretty disappointing.
3. J.K. Dobbins is about to take over this Ravens backfield
I’m not saying the rookie will play 80 percent of the snaps or handle more than half the rushing load going forward, but there is a reason I grabbed Dobbins in all my fantasy leagues, He was my number two back in the draft and I said right away that he was a perfect fit for this Baltimore offense. In his debut, the rook had a couple of nice gains and converted twice near the goal-line, while veteran Mark Ingram was stuffed for minimal yardage on several occasions. Gus Edwards will get some work to close out games, when they Ravens are ahead by multiple scores, and Justice Hill is an explosive player, who I really like in the passing game in particular, but Dobbins should be the lead guy for this squad.


Seattle Seahawks @ Atlanta Falcons

1. The Falcons secondary is still a mess
Over the first half of the 2019 season, the Falcons were the worst defense in the NFL, allowing 31.6 points per game, as they went 1-7 over that stretch. They started turning things around after that, but on Sunday afternoon they reverted back to that early 2019 form. We saw them play a lot more man-coverage, where they constantly allowed separation on crossing routes or just lost guys out of their breaks. When they were in zone, those corners gave way too much cushion in cover-three and when they did force some long-yardage situations, they just backed up and allowed easy 10-15 yard plays to set up easy third downs or basically surrender field goals. What really killed them was that 4th & 5 play Seattle had from the opposing 38-yard line when it was still 14-12, as Isaiah Oliver missed his punch in press-alignment, giving up the inside release to D.K. Metcalf, who could still make a perfect over-the-shoulder catch on a fade route. And by the way, Seattle didn’t look much better on the back-end.
2. Russell Wilson is finally allowed to cook
As bad as Atlanta was on the back-end defensively – What a performance for Russ. He went 31-of-35 for 322 yards and four touchdowns, while picking up two more first downs with his legs. Seahawks – and all football fans for that matter – have been screaming at the top of their lungs for the coaching staff to let Wilson to throw the ball earlier in games and on early downs. It wasn’t like the Falcons were all over Seattle’s receivers, but the touch Wilson throws with to perfectly put the ball in the hands of his guys in full stride is just a beautiful thing to watch. D.K. Metcalf looks to have taken a step forward with his route-running and Tyler Lockett is back fully healthy. So that means it’s bombs away for the Seahawks, which means trouble for the rest of the league, since they can still win with the power run game and then take play-action shots off that.
3. Calvin Ridley is an absolute stud receiver
I always believed in this kid. He was my number one receiver in the draft three years ago coming out of Alabama and he immediately started producing in the pros. While he was on track for a 1000-yard campaign last season, he is off to an even better start in 2020. Against the Seahawks, he hauled in nine passes for 130 yards and two TDs. Ridley constantly created separation by attacking leverage and excellent route-running. While he isn’t a straight-burner necessarily, he knows how to find space and is very shifty after the catch. The only thing that sucked was that one bad drop late in the game on fourth down, when he was too focused on getting his feet in bounds and had the ball go right through his hands because of it. But he and Julio Jones are right there in the race for top receiver duos, in a loaded division for pass-catchers.


Los Angeles Chargers @ Cincinnati Bengals

1. Welcome to Cincinnati, Joe Burrow
It’s always tough for a top draft pick to come to a bad team, try to turn things around and learn early on that even if he does everything right, it might not lead to victories. Burrow did not play a perfect game by any means – He got picked off by Melvin Ingram in the fourth quarter, who made such an instinctive play, when he read the screen pass and spun around to have the ball land right in his hands as Burrow shoveled it ahead late, he missed a potential touchdown to A.J. Green on a deep ball earlier and 13 points just don’t get you any wins in the NFL. That being said, he had his team in position to beat the Chargers, as he drove them all the way down to the L.A. three, only to have A.J. Green get called for an offensive pass interference on what would have otherwise been a game-winning TD and then his kicker to miss a chip-shot 31-yard field goal attempt. He better be hurt and not just have faked something there, once he saw the kick was wide right.
2. Mike Williams is one of the great big-play receivers in the game
Coming out of Clemson four years ago, Williams was known for being a super-physical downfield receiver, that had connected for a multitude of big plays with his former quarterback Deshaun Watson. That’s exactly what he has been in the NFL so far. Williams is incredible on 50-50 balls, he routinely comes through with big catches downfield along the sidelines and comes through when his team needs him most. Of the three receivers that went in the top ten back in 2017 (him, Corey Davis and John Ross), it is safe to say the Chargers has by far been the most best one – even though Davis had a pretty good showing himself on Monday. Last season Williams cracked the 1000-yard mark on a league-leading 20.4 yards per grab. This past Sunday against the Bengals he might have only caught four passes, but all of them were key in the victory – a great toe-tap grab at the sideline, coming back to the ball on a deep curl route and two go-balls on the sideline, where the safety almost knocked his head off on both of them.
3. Bobby Hart should not ever trash-talk
I have said many times that Hart is one of the worst starting offensive tackles in all of football and I have no idea why the Bengals continue to pay him, even with their bad track record of drafting linemen. I’m sure he tries “hart” and it’s not like he doesn’t belong in the league, but he should not talk trash – especially not to Joey Bosa, who came back to beat him for a sack with his well-known double-hand swipe, before getting into the face of Hart. This Chargers D-line was beating the crap out of Cincy’s front-five and the only reason they were in the game was their rookie quarterback speeding up his internal clock and still finding ways to make plays.


Arizona Cardinals @ San Francisco 49ers

1. DeAndre Hopkins is worth so much more than a second-round pick
While I do understand that the Texans would not have been able to pay D-Hop the kind of money he demanded, Bill O’Brien doesn’t deserve any sympathy for being the laughing stock for NFL fans. Hopkins is an elite receiver and Houston certainly didn’t get back the return he was worth, as they basically got back a second-round pick and took a bad David Johnson contract off the hands of Arizona, even if he actually looked better in week one than he did all of 2019. Nuk had more catches (14) than all the Texans receivers combined on Thursday (13). He went for 151 yards, including a couple of big grabs, including setting up a one-yard Kenyan Drake touchdown after being called down just short.
2. The Cardinals defense is starting to come together
I know the day didn’t start off great for this Arizona D, when they allowed Raheem Mostert to slice through for a 76-yard catch-and-run touchdown on an angle route, but outside of that one play, they held the offense of the game’s most creative offensive play-caller in Kyle Shanahan to just 290 yards. Mostert averaged under four yards per carry on 15 attempts and they held the reigning NFC champs to just a field goal over 50 minutes of game time. I’d advise you to check out Brett Kollman’s breakdown of all the different elements to Vance Joseph’s defense, where it seems like they now have the pieces to actually be successful with it. Budda Baker is a flying missile, their run defense should take a huge step forward with what they added to the front and some of their other young guys made plays when they really needed to, including Byron Murphy breaking up that final fourth down attempt for San Francisco, even though the ball was certainly thrown behind the receiver.
3. Jimmy G has to be more accurate
I understand why 49ers fans are frustrated, because their team was in control of the game early on and even after the Cardinals took the lead, their quarterback had all the chances to still get them the W. San Francisco rushed for 123 yards on 4.9 yards per attempt and Garoppolo also relied heavily on his backs in the pass game. If you take away that 76-yard catch-and-run touchdown by Raheem Mostert, where the QB just had to lob it over the middle and watch #31 take off, Jimmy G threw for only 183 yards on the other 32 attempts he had (5.7 yards per attempts). His stat line did look pretty good, but it does not represent the performance he had. Because not only did he almost kill George Kittle on a simple bubble screen, by putting the ball way too high, but when his team needed him most, with the ball at the Arizona 21, he underthrew an easy touchdown to Kendrick Bourne on first down and then thew the ball behind Trent Taylor on fourth-and-five.

Tampa Bay Buccaneers @ New Orleans Saints

1. The Saints D-line has a clear advantage over the Bucs O-line
The formula for beating Tom Brady has been out there for a while – get home with four. He has been notorious for slicing up defenses when they have to send extra blitzers, which only a few teams have been able to do effectively. On Sunday, Cam Jordan & company made life very uncomfortable for the 43-year old quarterback, as they sacked him three times and made him move around constantly. You saw some frustration on the first pick he threw, expecting Mike Evans to continue going down the seams and he was off with ball-placement on a few occasions. This is the reason I had the Saints beating the Bucs in the NFC title game, when I put out my season predictions two weeks ago.
2. Scottie Miller will be a key piece to the Tampa Bay offense
The Bucs obviously have one of the premiere receiver duos in the league with Mike Evans and Chris Godwin, their group of tight-end honestly goes three deep and they now have an interesting mixture of backs. However, the one guy who routinely came up with big plays for Tom Brady was little Scottie Miller. Last year’s sixth-round pick out of Bowling Green caught five passes for 73 yards and added another six-yard run against the Saints. Ronald Jones was the only one with more scrimmage yards for Tampa Bay on Sunday and that was by only three. The guy they call “Scooter” lined up inside and out, caught a couple of passes over the middle, came up with a big grab on a slot fade route and forced a P.I. call on an out-and-up. Miller could be Brady’s new version of Julian Edelman in his new home.
3. Alvin Kamara is a different breed
While I don’t advocate paying too many running backs beyond their rookie contract and I have to believe the Saints have turned off the salary cap on their Madden team, with how much they will be in the minus heading into next year’s offseason, we saw that elite running back they did pay for on Sunday. The Bucs are a tough for New Orleans, because with Drew Brees’ declining arm talent, they really want to rely more on their backs and that run game to control games, but Tampa Bay was the number one rush defense just last season and they should be near the top once again in 2020. Still, with Kamara not even being the team’s leading rusher (12 attempts for only 16 yards), he caught five passes for 51 yards and converted twice in the red-zone, once on a screen pass that seemed to be dead in the backfield and then on a six-yard run, where he bounced off a tackler, who in cinematic fashion lost his mouthpiece in the process. That explosiveness, the contact balance and the speed are all back, after he was banged up for most of last season.


Sunday Night and Monday games in the comments!!

If you enjoyed this content, I would really appreciate if you could visit the original piece - https://halilsrealfootballtalk.com/2020/09/16/three-statements-for-each-week-one-nfl-game/
You can also listen to my other breakdowns on my Youtube channel - https://www.youtube.com/channel/UCxjwwcjGcWpjlDyDj-pY5wQ?view_as=subscriber
submitted by hallach_halil to nfl

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

  • 02603: [Sound] (cinemat.cpp) tailg: Phasor sample plays incorrectly. (Aaron Giles)
  • 03307: [Sound] (cinemat.cpp) ripoff: Multiple issues with sound samples. (Aaron Giles)
  • 03720: [Sound] (cinemat.cpp) speedfrk, wotw, wotwc: Incomplete sound samples implementation. (Aaron Giles)
  • 06033: [Gameplay] (sothello.cpp) sothello: Gameplay logic is broken. (hap)
  • 06896: [Gameplay] (gottlieb.cpp) krull: Invisible enemies cause deaths in cave scene. (dink)
  • 07237: [DIP/Input] (vsmile.cpp) vsmileg [walle]: Wall-E does not recognise the joystick controller. (Ryan Holtz)
  • 07340: [DIP/Input] (vegas.cpp) nbagold, nbanfl and nbashowt: Digital joystick inputs are not present. (Ted Green)
  • 07537: [Sound] (nemesis.cpp) twinbee: Speech does not play. (AJR)
  • 07608: [Gameplay] (uzebox.cpp) uzebox: All systems (except craft) that use the avr8 CPU have regressed severely. (hap)
  • 07644: [DIP/Input] (pcipc.cpp) pcpci: Mouse movement causes spurious keyboard input. (Samuele Zannoli)
  • 07687: [Compiling] AsmJit fails to compile for ARM targets. (Belegdol)
  • 07689: [Sound] (s8a.cpp) scrzy_l1: Sounds do not play. (Robbbert)
  • 07690: [Crash/Freeze] (kingdrby.cpp) cowrace: [debug] Assert upon start. (AJR)
  • 07691: [Crash/Freeze] (eprom.cpp) eprom, eprom2: Game freezes upon end of demonstration. (AJR)
  • 07693: [DIP/Input] (dooyong.cpp) sadari: Third button (activate power-up) is not present. (hap)
  • 07696: [Graphics] (taito_l.cpp) fhawk, fhawkj: Background graphics are not displayed correctly. (hap)
  • 07708: [DIP/Input] (segas18.cpp) wwallyj, lghost, and clones: Controls do not work. (Ivan Vangelista)

New working machines

  • Conny / VideoJet Dora l'exploratrice - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
  • Conny / VideoJet PDC150 Tactile - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
  • Conny / VideoJet PDC200 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
  • Conny / VideoJet PDC40 Tactile - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
  • Conny / VideoJet PDC50 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
  • Conny / VideoJet Plug Play TV Games 2 (4-in-1) (VideoJet, France) [TeamEurope, David Haywood]
  • DataCash Systems / Staid CompuChess: The Second Edition [hap, Berger, Achim]
  • Dice game [Aleksandr Gofman, MetalliC]
  • Elektor AVR-Max Chess Computer (English) [hap]
  • Fidelity Electronics Chess Challenger (model UCC10, 10 levels) [hap, Berger, Achim]
  • Guitar Star (Europe, PAL) [David Haywood, TeamEurope]
  • Linus Åkesson / kryo The Hardware Chiptune Project [Ryan Holtz]
  • Linus Åkesson Phasor [Ryan Holtz]
  • Linus Åkesson Power Ninja Action Challenge [Ryan Holtz]
  • Micro Vs. System: Donkey Kong Hockey [algestam, Ryan Holtz]
  • Millennium 2000 GmbH Millennium Arcade 101 (M489) (Game Station 2 101-in-1) [TeamEurope, David Haywood]
  • Motorola EXORterm 155 [68bit]
  • Motorola M6800 EXORciser (M68SDT) [68bit]
  • Novag Micro Chess [hap, Berger, Achim]
  • SciSys / Intelligent Games Intelligent Chess [hap, Berger, Achim]
  • SciSys Chess Companion [hap, Berger, Achim]
  • SciSys Chess Intercontinental Traveler [hap, Berger, Achim]
  • Senario / Marathon - Mystery Animation Inc. Totally Spies! (France) [TeamEurope, David Haywood]
  • Senario Vs Maxx 6-in-1 Casino / Senario Card & Casino Games [Sean Riddle, David Haywood]
  • Subor Sports and Dance Fit Games Mat D-555 (PAL) [David Haywood, TeamEurope]
  • Telko / Nintendo Bassmate Computer [algestam, Mr. Do]
  • Ultimate Products Ltd. Reactor 32-in-1 (NTSC) [Sean Riddle, David Haywood]
  • Ultimate Products Ltd. Zone Mini [Sean Riddle, David Haywood]
  • WinFun Guitar Buster [Sean Riddle, David Haywood]
  • Wireless Fitness / Dance Fit (Senario) [Sean Riddle, David Haywood, anonymous, Kev (FBN)]
  • Xing Wireless Interactive TV Game 'Wi TV Zone' 48-in-1 (Europe, PAL) [David Haywood, TeamEurope]

New working clones

  • 4-in-1 (version SWS1-110984) [Siftware]
  • Astro Fighter (set 4) [Juan Romero, ClawGrip]
  • Cruis'n USA (rev L4.4) [Brian Troha, The Dumping Union]
  • Dead Or Alive ++ (Korea) [chacal231077]
  • Double Wings (set 2) [Jorge Silva]
  • Elektor AVR-Max-Schachzwerg (German) [hap]
  • Fidelity Electronics Elite A/S Challenger (Glasgow program, set 2) [Berger]
  • Galaxian (Cirsa Spanish bootleg) [Juan Romero, ClawGrip]
  • Hammerin' Harry (World, M84 hardware bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • Jack Potten's Poker (set 13, ICP-1 PCB) [Roberto Fresca, Matt B]
  • Jolly Joker (original program, interleaved GFX, Impera logo) [Roberto Fresca, TeamEurope]
  • Jolly Joker (original program, interleaved GFX, no logo) [Roberto Fresca, TeamEurope]
  • Master Boy (1987, Z80 hardware, Ichi-Funtel, set 2) [Retromaniacs, Recreativas.org]
  • Ms. Pac-Man (bootleg, set 3) [Andrew Welburn]
  • Ms. Pac-Man (Novatronic bootleg) [Juan Romero, ClawGrip]
  • New Lucky 8 Lines (set 11, W-4) [Siftware]
  • Pipi & Bibis / Whoopee!! (Ryouta Kikaku bootleg, decrypted) [jordigahan]
  • Race Drivin' (compact, prototype) [andynumbers, The Dumping Union]
  • Robotron: 2084 (Unidesa license) [Juan Romero, ClawGrip]
  • Ultimate Products Ltd. Zone 7-in-1 Sports (PAL) [David Haywood, TeamEurope]
  • Slap Shot (Ver 2.2 J) [Jorge Silva]
  • Space Trek (Video Game S.A., Spanish bootleg of Scramble) [Rubén Casaña (Retro Arcadia Valencia), Isaías Hernández]
  • Splash (Modular System) [jordigahan, ClawGrip, David Haywood]
  • Super Forte (version C, V3.6) [Berger]
  • Witch Star [Brian Troha, The Dumping Union]
  • Zero Time (Spanish bootleg) [Juan Romero, ClawGrip]

Machines promoted to working

  • Adders and Ladders (v2.1) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • Barquest (v2.6) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • Blox (SJM BLOX, 50p/20p Play, Version 2.0) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
  • Business Computer Corporation Busicom 141-PF [Robbbert]
  • The Crystal Maze (v1.3) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The Crystal Maze Team Challenge (v0.9) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The Mating Game (v0.4) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • NBA Showtime / NFL Blitz 2000 (ver 2.1) [Ted Green]
  • NBA Showtime Gold / NFL Blitz 2000 (ver 3.0) (SportsStation) [Ted Green]
  • NBA Showtime: NBA on NBC (ver 2.0) [Ted Green]
  • The New Crystal Maze Featuring Ocean Zone (v2.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • Nice Code Plug and Play Sudoku Game (NES based) [Sean Riddle, David Haywood, GameHistory.org]
  • Photo Y2K 2 / Chaoji Bi Yi Bi 2 / Dajia Lai Zhao Cha 2 / Real and Fake 2 Photo Y2K (M101XX 05/25/01 11:02:54) [iq_132, dink]
  • Prize Tetris (BWB) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
  • SCCH LLC-1 [Robbbert]
  • Senario Guitar Star (US, Senario, NTSC) [David Haywood]
  • Strike it Lucky (v0.5) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • TaiKee Rockstar Guitar / Guitar Rock (PAL) [David Haywood]
  • Tetris Payout (BWB TET1 Version 2.2, set 1) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
  • unknown rocket/animal-themed poker [Roberto Fresca]
  • Vegas Poker (prototype, release 2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Highwayman]

Clones promoted to working

  • Adders and Ladders (v2.0) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The Crystal Maze (v0.1, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The Crystal Maze (v1.1) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The Crystal Maze (v1.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The Crystal Maze Team Challenge (v0.8) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The Crystal Maze Team Challenge (v1.2, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • dreamGEAR Shredmaster Jr (NTSC) [David Haywood]
  • Eurohard S.A. Dragon 200-E [Nigel Barnes]
  • The New Crystal Maze Featuring Ocean Zone (v0.1, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The New Crystal Maze Featuring Ocean Zone (v2.0) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • Photo Y2K 2 / Chaoji Bi Yi Bi 2 / Dajia Lai Zhao Cha 2 / Real and Fake 2 Photo Y2K (ver. 100, Japanese Board) [iq_132, dink]
  • Prize Space Invaders (BWB INV1, 50p/30p Play, Version 1.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
  • Prize Tetris (BWB) (Showcase) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
  • Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg) [Ivan Vangelista]
  • Strike it Lucky (v0.53) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • Tetris Payout (BWB TET1 Version 2.2, set 2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
  • Torch Computers Torch CH240 [Nigel Barnes]
  • VTech V.Smile Motion [Ryan Holtz]

New machines marked as NOT_WORKING

  • El auto de papa [Victor Fernandez (City Game), ClawGrip]
  • Bingo Roll / Turbo Bingo? [TeamEurope, Roberto Fresca]
  • Captain Lucky [Siftware]
  • Destruction Derby [TTL] [Frank Palazzolo]
  • Diana Olakoa [Victor Fernandez (City Game), ClawGrip]
  • E-mu Systems Carnaval - Jugando con Fuego [DBWBP]
  • E-mu Systems EMAX II 16-Bit Digital Sound System [DBWBP]
  • E-mu Systems Orbit 9090 - The Dance Planet [DBWBP]
  • E-mu Systems Planet Phatt - The Swing System [DBWBP]
  • E-mu Systems Pro/Cussion Maximum Percussion Module [DBWBP]
  • E-mu Systems Proteus/1 16-Bit Multi-Timbral Digital Sound Module [DBWBP]
  • E-mu Systems Proteus/1 XR 16-Bit Multi-Timbral Digital Sound Module [DBWBP]
  • E-mu Systems Vintage Keys Classic Analog Keyboards [DBWBP]
  • Far West (Compumatic) [Victor Fernandez (City Game), ClawGrip]
  • Football [PinMAME]
  • JAKKS Pacific Inc / HotGen Ltd Hannah Montana G2 Deluxe - All in One (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Kev (FBN), anonymous]
  • JAKKS Pacific Inc / HotGen Ltd High School Musical G2 Deluxe - All in One (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Kev (FBN), anonymous]
  • JAKKS Pacific Inc Power Rangers Super Megaforce Hero Portal [David Haywood, Team Europe]
  • Kawai Musical Instruments Manufacturing KSP10 Digital Piano [DBWBP]
  • Kawai Musical Instruments Manufacturing SX-240 8-Voice Programmable Polyphonic Synthesizer [DBWBP]
  • Korg microKORG SynthesizeVocoder [DBWBP]
  • Korg WaveStation A/D [DBWBP]
  • Korg WaveStation EX [DBWBP]
  • Korg WaveStation SR [DBWBP]
  • Lexibook Console Colour - Disney's Planes [TeamEurope]
  • Lexibook Console Colour - Minnie Mouse [TeamEurope]
  • Lucky 7 (Impera) [TeamEurope, Roberto Fresca]
  • Macro Winners Game Sporz Wireless Duet Play Ping-Pong [Sean Riddle, David Haywood, Dave Silva]
  • Marvel Avengers TV Game Console (32-bit) (Lexibook) [TeamEurope, David Haywood]
  • Michael Jordan (1.30) [PinMAME]
  • Millennium 2000 GmbH Millennium Arcade 250 (M527) [TeamEurope, David Haywood]
  • Puzzle Me! [TeamEurope, Roberto Fresca]
  • Reno Reels (JPM) [David Haywood]
  • RS-70 648-in-1 [David Shah]
  • Sharp Zaurus SL-5500 "Collie" [Ryan Holtz, O. Galibert]
  • Sony NWS-3860 [Plamen Mihaylov, Patrick Mackinlay]
  • Sport Dart TV [Victor Fernandez (City Game), ClawGrip]
  • Susanita tiene un raton [Victor Fernandez (City Game), ClawGrip]
  • Tecnodarts [Victor Fernandez (City Game), ClawGrip]
  • Toy Story 3 (Lexibook) [Sean Riddle, Kamaal Brown, David Haywood]
  • unknown 'TE06' [TeamEurope, Roberto Fresca]
  • Unknown Compumatic ProSPDP based darts machine [jordigahan, ClawGrip]
  • VideoJet Kiu Games [Sean Riddle, David Haywood]
  • Virtual TV Ping Pong [TeamEurope, David Haywood]
  • Yataimura Kingyosukui (4-player, China, Ver 1.000) [Darksoft]

New clones marked as NOT_WORKING

  • Anakonda [Robbbert]
  • Funhouse (L-2) [PinMAME]
  • Funhouse (L-2, prototype PA-1 System 11 sound) [PinMAME]
  • Kharkovsky [Robbbert]
  • Laser Ball (L-2, PROM sound) [PinMAME]
  • Last Action Hero (1.04 France) [PinMAME]
  • Last Action Hero (1.07) [José Renato Castro Milanez, Sergio Munemori]
  • Magic Card - Wien (Sicherheitsversion 1.2) [TeamEurope, Roberto Fresca]
  • Nove Diamante (bootleg) [Ioannis Bampoulas]
  • Unga [Robbbert]

New working software list additions

  • fmtowns_cd: Akiko - Premium Version, Cal III - Kanketsu-hen, Chiemi & Naomi, Curse, Eikan wa Kimi ni 2 - Koukou Yakyuu Zenkoku Taikai, FM Towns Application Catalog CD-ROM - Original Soft-hen, G5 (HMA-206), Gambler - Queen's Cup, Gokuraku Mandala, Hyper Fetishism, Illust Hyakka - Yamashita Hideki no Ikiiki Cut-shuu, Iris-tei Serenade, Jouhou Club - Card Processor Ver. 1.1, Mahjong Musashi, Manami no Doko made Iku no? 2 - Return of the Kuro Pack, The Manhole (1990-08-01), Marionette Mind, Mirage 2 - Torry, Neat & Roan Fairladies in MagicLand, Noushuku Angel 120%, Shamhat - The Holy Circlet (FM Towns Marty version), Tenshin Ranma, Two Shot Diary, Viper-V12 RS, Viper-V8 Turbo RS, YES! HG - Erotic Voice Version [redump.org, r09]
  • gba:
    • Rayman IV (Rayman - Sunshine of Trip) (unlicensed) (protection hacked) [RibShark]
    • Crash Advance IV (unlicensed) (protection hacked), Digimon - Ruby and Sapphire (unlicensed) (protection hacked), The Lord of the Rings IV - The Fellowship of the Ring (unlicensed) (protection hacked), Pokemon - Sapphire Version (unlicensed) (protection hacked), Rayman IV (Rayman - Puteshestviye Solnechnogo Sveta) (unlicensed) (Russian) (protection hacked), Sonic 3 - Fighter Sonic (unlicensed) (protection hacked), Super Mario DX (unlicensed) (protection hacked), Teenage Mutant Ninja Turtles 2 (unlicensed) (protection hacked), Ultraman - Confrontation Between Justice And Evil (Ul'traman - Konfrontatsiya mezhdu spravedlivost'yu i zlom) (unlicensed) (Russian) (protection hacked), X-Man - Armour of Might (X-men) (unlicensed) (Russian) (protection hacked) [taizou]
    • Chaoji Maliou DX (unlicensed) (Chinese) (protection hacked) [yy小龙虾]
    • Leiman IV - Guangming Zhi Lv (unlicensed) (Chinese) (protection hacked) [侵蚀你的私处]
  • ibm5150:
    • Bloodwych (Quest & Glory Compilation) (Euro), Bloodwych (USA), Budokan - The Martial Spirit (5.25"), The Colonel's Bequest (3.5"), The Colonel's Bequest (5.25"), Dragon's Lair (5.25"), F29 Retaliator, Lakers vs Celtics and the NBA Playoffs (3.5"), Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) (5.25"), Leisure Suit Larry in the Land of the Lounge Lizards, Mario Andretti's Racing Challenge, Speedball 2 - Brutal Deluxe (Euro, 3.5"), TV Sports Basketball (3.5", USA, EGA/TANDY version), TV Sports Basketball (3.5", USA, VGA version), TV Sports Basketball (5.25", UK, EGA/TANDY version), TV Sports Basketball (5.25", UK, VGA version), Xenon 2: Megablast [ArcadeShadow]
    • SCO XENIX System V Development System version 2.1.3 [archive.org, Davide Cavalca]
    • IBM Personal Computer Interactive Executive (PC/IX) 1.00 [WinWorld, Davide Cavalca]
  • ibm5170: B-17 Flying Fortress (5.25"), Corridor 7: Alien Invasion (demo), Maniac Mansion: Day of the Tentacle (France), Out of this World (USA, 3.5" DD), Out of this World (USA, 5.25" HD), Sam & Max Hit the Road (Germany) [ArcadeShadow]
  • megadriv: Starwars (Prototype 19930125) [ArcadeShadow]
  • nascom_snap: Adventure 16K, Adventure 32K [The Nascom Repository]
  • pc98_cd: F15 Strike Eagle III, if 2 - Invitations from Fantastic Stories, Manami no Doko made Iku no? 2 - Return of the Kuro Pack, Phobos, Pro Student G (ALS-0010), YES! HG - Erotic Voice Version, Yuurou - Transient Sands [redump.org, r09]
  • sgi_mips:
    • Desktop Special Edition 1.0, European Language Module 1.1, European Language Module 1.3.1, Hot Mix 5, Hot Mix 7, IndiZone 1.0, IRIX 5.2 for Indy R4600PC and Challenge SX, IRIX Patch 5.1.1.2, ONC3/NFS for IRIX 6.2 Version 1, ONC3/NFS for IRIX 6.2 with Indigo2 IMPACT 10000 Version 1, Support Advantage 10/94, Support Advantage 6/95, SupportFolio 2/97, SupportFolio 4/97 [darkstar]
    • NetBSD 1.6.2, NetBSD 2.0, NetBSD 2.0.2, NetBSD 2.1, NetBSD 3.0, NetBSD 3.0.1, NetBSD 3.0.2, NetBSD 3.1 [NetBSD Project, Davide Cavalca]
  • sgi_mips_hdd: IRIX 5.2, IRIX 5.3, IRIX 6.2, IRIX 6.5, IRIX 6.5.22 [Davide Cavalca]
  • vsmile_cart:
    • Bianfuxia - Zhengjiu Chengshi (China) [tenyuhuang]
    • Disney/Pixar Wall-E (China) [tenyuhuang, Ryan Holtz]
    • Les Bisounours - Le monde merveilleux des Bisounours (France), Nickelodeon Bob L'éponge - Une journée dans la vie d'une éponge (France) [DisizDream]
  • vsmilem_cart:
    • Disney/Pixar Cars 2 (France), Disney/Pixar Toy Story 3 (France), DreamWorks Kung Fu Panda - La mission de Po (France), Football Challenge (France), Martin Le Dauphin (France), Nickelodeon Dora L'Exploratrice - Les adventures de Dora Apprentie Mécano (France), Sporti'Folies (France) [DisizDream, Ryan Holtz]
    • Action Mania (USA), Disney/Pixar Toy Story 3 (USA), Marvel Spider-Man & Friends - Secret Missions (USA), Soccer Challenge (USA) [Sean Riddle, TeamEurope, Ryan Holtz]

Software list items promoted to working

  • cpc_flop: Secret Agent - Sly Spy (UK), Secret Agent - Sly Spy (UK) (2 faces) (Spain retail version) [Original], Sly Spy - Secret Agent (NonGoodCPC), Sly Spy - Secret Agent (Ocean Software), Sly Spy - Secret Agent (Ocean Software)[cr XOR][t +2 XOR], Sly Spy - Secret Agent (UK) [a1] [Barry Rodewald]

New NOT_WORKING software list additions

  • fmtowns_cd: Pro Student G (ALS-0010), Towns-Telop, True Heart [redump.org, r09]
  • leapfrog_mfleappad_cart: Disney/Pixar Cars (Spain) [TeamEurope, ClawGrip]
  • mobigo_cart: Disney Jake and the Neverland Pirates (USA, alt), Disney Princess (USA, alt), Disney/Pixar Brave (USA), Dreamworks Shrek - Forever After (US), NAND User Cartridge (unknown data, set 1), NAND User Cartridge (unknown data, set 2), Sesame Street - Elmo and Abby - Nature Explorers (USA) [TeamEurope]
  • novag_ssensor4: Quartz Chess Clock [Berger]
  • pc98_cd: DOR Special Edition '93, DOR Special Edition '93 (alt), Kanji Land 3-nen, Kyrandia II - The Hand of Fate, Lemon Cocktail Collection, Lip 3 - Lipstick Adventure 3, Mirage 2 - Torry, Neat & Roan Fairladies in MagicLand [redump.org, r09]
  • pi_storyreader_cart: Disney Blanca Nieves y los siete enanos (Spain), Disney El Rey León (Spain), Walt Disney Peter Pan (Spain) [TeamEurope, ClawGrip]
  • tvgogo:
    • Basketball (EU) [ClawGrip, TeamEurope]
    • Basketball (US) [Sean Riddle, David Haywood]
  • vsmileb_cart: Teletubbies (France) [DisizDream]

Merged pull requests

  • 6825: docs: Improved analog joystick mapping documentation, and added health warnings. [Firehawke]
  • 6837: debugger: Added loadr and saver commands for loading or saving data to/from a memory region. [bombzj]
  • 6838: fmtowns_cd.xml: Added 28 new entries, and replaced 22 entries with improved dumps. [redump.org, r09]
  • 6844: gigatron: Hooked up CPU output callback, fixed program counter wrapping, and added CPU input callback. [Sterophonick]
  • 6848: startouch.cpp: Added Biostar M5ATD motherboard BIOS option to europl01. [ClawGrip]
  • 6849: armedf.cpp, ddenlovr.cpp: Improved DIP switch documentation; nes_vt.cpp: Added zudugo manufacturer. [David Haywood]
  • 6850: ibm5170.xml: Corrected floppy interface for humans_525, and corrected metadata for inca2 and goblins. [ArcadeShadow]
  • 6851: chicago.cpp, exidyttl.cpp: Corrected ROM dumps, and added a skeleton driver for Exidy Destruction Derby. [Frank Palazzolo]
  • 6852: sound/ym2151.cpp: Simplified noise frequency calculation. [cam900]
  • 6853: sound/k051649.cpp: Improved playback rate calculation, and cleaned up code. [cam900]
  • 6856: sound/saa1099.cpp: Improved sample rate and mixing behavior, and fixed stereo output routing for vgmplay. [cam900]
  • 6857: sound/k007232.cpp: Converted to use device_memory_interface and added support for clock frequency changes. [cam900]
  • 6859: megaplay.cpp: Added motherboard PLDs. [caius, ClawGrip]
  • 6860: cpu/cp1610: Ensure SDBD operations set condition flags correctly. [ElectricMagic]
  • 6862: Only build asmjit for x86 and x86-64 targets. [Belegdol]
  • 6864: Added arm64 and s390x configurations to Travis CI. [Belegdol]
  • 6865: sgi_mips_hdd.xml: Added software list with pre-installed operating system images for SGI MIPS workstations. [Davide Cavalca]
  • 6867: generalplus_gpl16250_nand.cpp, spg2xx_wiwi.cpp, tvgogo.xml: Added three machines and a software list entry. [David Haywood]
  • 6868: sgi_mips.xml: Added eight entries, and corrected some metadata. [darkstar]
  • 6870: leapfrog_mfleappad_cart.xml: Added an entry. [TeamEurope, ClawGrip]
  • 6871: pi_storyreader_cart.xml: Added three entries. [TeamEurope, ClawGrip]
  • 6872: vsmile_cart.xml: Added three entries. [tenyuhuang, DisizDream, ClawGrip]
  • 6875: ibm5150.xml: Added six entries and corrected some metadata. [ArcadeShadow]
  • 6877: sgi_mips_hdd.xml: Added an entry and improved instructions in comments. [Davide Cavalca]
  • 6879: vsmileb_cart.xml: Added one entry. [DisizDream, ClawGrip]
  • 6880: bosco.cpp: Fixed sprite/background priority. [kunikuni]
  • 6881: vsmilem_cart.xml: Added seven entries and fixed two incorrect serial numbers. [DisizDream, ClawGrip]
  • 6882: Added ten TV games, a V.Smile Motion BIOS, and several software list entries. [David Haywood, Sean Riddle, TeamEurope]
  • 6884: midyunit.cpp: Fixed sound and added PAL dumps for mkyawdim2. [TwistedTom]
  • 6885: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
  • 6887: sound/rf5c400.cpp: Fixed loop sample loop position calculation (GitHub #6883). [cam900]
  • 6888: video/atarirle.cpp: Fixed source file name in header comment. [cam900]
  • 6889: rf5c400.cpp: Fixed regression in sample loop and end position calculations. [cam900]
  • 6890: vsmile_cart.xml: Added one entry. [tenyuhuang, ClawGrip]
  • 6891: vsmilem_cart.xml: Corrected checksum/digest for cars2mf. [ClawGrip]
  • 6892: microdar.cpp: Added skeleton driver for Compumatic Far West darts machine. [Victor Fernandez (City Game), ClawGrip]
  • 6893: machine/cop452.cpp: Added partial COP452 frequency generatocounter emulation; hp_ipc.cpp: Added beeper. [F.Ulivi]
  • 6894: machine/6821pia.cpp: Added checks for disabled side effects on read accesses. [68bit]
  • 6895: bus/rs232: Initialize serial printer RxD output high (idle state). [68bit]
  • 6896: formats/os9_dsk.cpp: Added 8" 16-sector single-density formats (used by OS9 L1 on Motorola EXORciser). [68bit]
  • 6897: formats/mdos_dsk.cpp: Added Motorola MDOS floppy format. [68bit]
  • 6898: formats/wd177x_dsk.cpp: Be tolerant of missing sectors from the third track onwards. [68bit]
  • 6899: sgi_mips.xml: Added six entries, and added missing disc dumps to one entry. [darkstar]
  • 6900: vsmilem_cart.xml: Added some serial numbers and updated notes. [ClawGrip]
  • 6902: mobigo_cart.xml: Added five entries, and corrected the checksum digest for one entry. [TeamEurope, ClawGrip]
  • 6903: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
  • 6904: sgi_mips.xml: Replaced a badly dumped disc image added in #6868. [darkstar]
  • 6905: sgi_mips.xml: Added eight NetBSD installation/source sets. [Davide Cavalca]
  • 6906: monkey_king_3b.cpp: Added skeleton driver for systems based on Monkey King 3B system-on-a-chip. [David Shah]
  • 6908: formats/mdos_dsk.cpp: Fixed the cell size and gaps, and added notes. [68bit]
  • 6909: Added five TV games and a software list entry. [David Haywood]
  • 6910: Fixed arcade subtarget build. [MASH]
  • 6912: ibm5150.xml: Added two entries, and re-dumped on entry. [ArcadeShadow]
  • 6914: machine/cop452.cpp: Fixed timer reloading. [F.Ulivi]
  • 6915: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
  • 6917: sound/rf5c400.cpp: Added support for clock frequency changes, flagged imperfect sound, and cleaned up code. [cam900]
  • 6918: galaxian.cpp: Added Cirsa Spanish bootleg of Galaxian. [Juan Romero, ClawGrip]
  • 6919: tourvis.cpp: Added Tourvision BIOS V4-54. [Juan Romero, ClawGrip]
  • 6920: cave.cpp: Added graphics layout for sprite lines, simplified tilemap graphics decoding, and cleaned up code. [cam900]
  • 6921: Added a TV game and a number of imperfect dumps of unlicensed Game Boy Advance cartridges. [David Haywood]
  • 6922: sound/ymz280b.cpp: Improved frequency calculation and cleaned up code. [cam900]
  • 6923: pdp11.cpp: Removed GPL dependency. [shattered]
  • 6924: williams.cpp: Added clone Robotron: 2084 (Unidesa license). [Juan Romero, ClawGrip]
  • 6927: Added Motorola EXORterm 155 terminal emulation. [68bit]
  • 6930: mpu4vid.cpp: Allow v4strike and v4barqst to decode questions, and fixed some parent/clone relationships. [David Haywood]
  • 6931: machine/mc6852.cpp: Implemented more functionality and added a byte communication interface. [68bit]
  • 6933: devcb.h: Use GCC broken friend workaround with clang 8 as well. [Tiago Pierezan Camargo]
  • 6934: pc98_cd.xml: Added 15 entries and replaced 11 entries with improved dumps. [redump.org, r09]
  • 6935: hh_sm510.cpp: Added Nintendo Micro Vs. System: Donkey Kong Hockey. [algestam, Ryan Holtz]
  • 6936: hh_sm510.cpp: Added gnw_dkong3 PCB label to comment. [algestam]
  • 6937: mpu4vid.cpp: Added layout and tweaked inputs for v4addlad, and added a protection workaround. [David Haywood, James Wallace]
  • 6938: ibm5150.xml: Fixed some data area sizes (GitHub #6876). [r09]
  • 6939: megaplay.cpp: Added two more motherboard PLDs. [Kevin Eshbach, ClawGrip]
  • 6940: cpu/gigatron: Added output callback; gigatron.cpp: Started implementing video, and added ROM V5a BIOS option. [Sterophonick]
  • 6941: 4enlinea.cpp: Added Sport Dart TV. [Victor Fernandez (City Game), ClawGrip]
  • 6942: ibm5150.xml: Added XENIX Development System. [archive.org, Davide Cavalca]
  • 6944: galaxian.cpp: Added Spanish bootleg of Zero Time. [Juan Romero, ClawGrip]
  • 6945: goldnpkr.cpp: Fixed syntax error in input port definitions. [Davide Cavalca]
  • 6946: ibm5150.xml: Added five entries. [ArcadeShadow]
  • 6947: ibm5170.xml: Added one entry. [ArcadeShadow]
  • 6949: docs: Updated RTD theme to 0.5.0 (fixes issues with links in search results). [Firehawke]
  • 6950: Improved screen aspect ratio in internal layout for EXORterm 155 terminal. [68bit]
  • 6952: vsmile.cpp: Marked V.Smile Motion as working, as the games are playable even without accelerometer controls. [ClawGrip]
  • 6953: bus/nes: Implemented FDS sound emulation. [cam900]
  • 6954: vsmilem_cart.xml: Promoted software to working, and corrected some metadata. [ClawGrip]
  • 6956: Significant improvements to Gaelco Modular System bootleg emulation, and new TV games. [David Haywood]
  • 6958: Added driver for Motorola M6800 EXORciser (M68SDT) and device for corresponding floppy controller. [68bit]
  • 6958: mw8080bw.cpp: Improved gunfight audio, including a better transistor model and noise generator. [Colin Douglas Howell]
  • 6959: Improved video emulation for several Gaelco Modular System bootlegs, and added inputs/sound for raidenm. [David Haywood]
  • 6960: plugins/autofire: Don’t save empty configuration files. [kunikuni]
  • 6961: machine/v3021.cpp: Converted to use device_rtc_interface, and implemented serial interface and more commands. [cam900]
  • 6962: ibm5150.xml: Added IBM Personal Computer Interactive Executive (PC/IX). [WinWorld, Davide Cavalca]
  • 6963: namcos2.cpp: Worked around conflicting default input assignments for fourtrax. [MASH]
  • 6964: raiden_ms.cpp: Improved raidenm emulation; spg2xx_zone.cpp: Added two TV games. [David Haywood]
  • 6967: ibm5170.xml: Added five entries. [ArcadeShadow]
  • 6969: plugins/autofire: Improved method for detecting empty configuration. [kunikuni]
  • 6970: microdar.cpp: Added skeleton driver for unknown Compumatic ProSPDP dart machine. [jordigahan, ClawGrip]
  • 6971: pgm.cpp: Cleaned up drawing code, and improved timing of intro sequences in some games. [cam900]
  • 6972: hh_sm510.cpp: Added Telko / Nintendo Bassmate Computer. [algestam, Mr. Do]
  • 6973: mpu4vid.cpp: Fixed inputs, fixed up machine ROM sets, and promoted several machines to working. [David Haywood]
  • 6977: gigatron.cpp: Added audio DAC, started hooking up OUTX port, and cleaned up code. [Sterophonick]
  • 6978: mpu4mod4yam.cpp, mpu4vid.cpp: Started untangling sets now that they boot, and tweaked inputs. [David Haywood, James Wallace]
  • 6979: Added netlist-based audio for thirteen early Cinematronics vector games, and minimal artwork for Warrior. [Aaron Giles]
  • 6980: video/imagetek_i4100.cpp, metro.cpp: Improved flip screen drawing; hyprduel.cpp: Fixed sprite delay. [cam900]
  • 6982: Added five TV games. [David Haywood]
  • 6983: sound/ics2115.cpp: Improved envelope behavior. [cam900]
  • 6984: mw8080bw.cpp: Improve 280zzzap audio emulation. [Colin Douglas Howell]
  • 6986: generalplus_gpl16250_rom.cpp: Replaced tkmag220 ROM with correct dump. [TeamEurope, David Haywood]
  • 6987: Switched AppVeyor MinGW GCC build to use -O3 (works around GitHub #6804). [Belegdol]
  • 6988: Changed Travis CI configuration for installing prerequisite packages in an attempt to speed up builds. [Belegdol]
  • 6989: microdar.cpp: Added Diana Olakoa dart machine. [Victor Fernandez (City Game), ClawGrip]
  • 6993: Added beam_dot_size for controlling the size of “dots” on vector screens. [Aaron Giles]
  • 6997: sound/k053260.cpp: Suppress read side effects on debugger accesses. [cam900]
  • 6998: microdar.cpp: Added EEPROM dump to “prospdp”. [jordigahan, ClawGrip]
  • 6999: nes_vt.cpp: Added two TV games; mpu4.cpp, mpu4vid.cpp: Split up more sets and improved descriptions. [David Haywood]
  • 7000: sound/ics2115.cpp: Resolved license issue, re-implemented envelopes and fixed ramping. [cam900]
  • 7002: Worked around issue updating MSYS2 packages from AppVeyor. [Belegdol]
  • 7005: ibm5150.xml: Added four entries. [ArcadeShadow]
submitted by cuavas to emulation

0 thoughts on “Pirates poker hack v.1.0.0.1 adobe

Leave a Reply

Your email address will not be published. Required fields are marked *