- Digital insanity keygen download sony vegas pro 11 – dell
- Digital Insanity Sony Vegas Pro 12 Keygen - effing dericious
- Sony Vegas Pro 10 Digital Insanity Keygen Download
- Sony Vegas Pro 13 Keygen Digital Insanity
- Digital insanity keygen vegas pro 10 download free
- Sony Vegas Pro 10 Keygen Only - Digital Insanity
- Sony vegas pro 9.0 crack only with keygen digital insanity
Digital insanity keygen download sony vegas pro 11 free
Download digital insanity keygen download sony vegas pro resource. Sony Vegas Pro 9.0 Crack Serial Numbers.
Digital Insanity Keygen Download Sony Vegas Pro 11 Free
Sony vegas 10 keygen generator Feb 24, 2020 Sony Vegas Pro 10 Digital Insanity Keygen Crack Torrent free download. CliCK GO. After the 1. 0 seconds is up, press continue. So, this release of Vegas Pro 10 keygen digital. Vegas Pro 10.0 (32 and 64 bit) Series; Vegas Pro 11.0 (32 and 64 bit) Series; Vegas Pro 12.0 (64 bit) Series. They can be altered in any capacity. Vegas Pro 12 is an integrated, forward-thinking production environment designed for a new generation of creative professionals.
Digital insanity keygen download sony vegas pro 10
Digital-photo-finalizer-pro-edition 2.11 keygen: Tritone Digital Colortone Pro Vst Au Rtas 1.53 serial keygen. Download keygen and patch for sony vegas pro 10. There is no necessity for another different patch file for patching, Digital Insanity keygen is sufficient for registration. Digital insanity keygen vegas pro 11 free download – free best site. Digital Insanity 1.9 Keygen.zip. Sound forge pro 10 keygen digital insanity description: Download Sony products Step 4 and then download keygen free.
Sony Vegas Pro 10 Keygen Digital Insanity
This is just a quick video I made when i was installing and registering my Sony Vegas Pro 10 with the all new and updated Digital Insanity Keygen. Digital Insanity Sony Keygen mp3. Download Digital insanity vegas pro 12 files. Sony Catalyst Production Suite 2020.2 + crack (FULL), MAGIX SOUND FORGE Pro. San Francisco Giants 5-8 vs. Arizona Diamondbacks 9-3- 10: 10PM Est. Not all AV programs will do this, so this isnt mandatory, but if your AV program gives you programs, do it. 1. Install Vegas Pro 10 trial (make sure you choose the right one for your system, 64bit or 32bit) 2. After installing, MAKE SURE YOU CLOSE SONY VEGAS.
Sony Vegas Pro 10 Keygen Download Torrent
B26ef Articles, Posted, in, the, ", sony, vegas, pro, 13, keygen, digital, insanity, Keygen, Full, Version, Free, Download, Sony, Vegas, Full, Version, Softwares, Crack, and. Sony Vegas Digital Insanity Sony Vegas Pro 10 key Sony Vegas Pro 11 serial Sony Vegas Pro 11 2020. Remember the word "Run as administrator" while running the Digital Insanity keygen, otherwise the patch. Sony Vegas Pro 12 Digital Insanity Keygen mediafire links free download, download Sony Vegas Pro 9 + Crack and KeyGen, Sony vegas pro 11 crack and keygen, Sony Vegas. Vegas Pro Combine Vegas Pro 10, DVD Architect Pro 5, and Dolby Digital professional AC-3 encoding software to get an intuitive environment for video and broadcast professionals. TY Sony Vegas Pro 8. Sqlyog Free Download; Sony vegas pro 10.
- Digital Insanity Keygen Sony Vegas 13 Patch
- Digital Insanity Keygen V2.1
- Sony Vegas 10 Keygen Digital Insanity
- Download Digital Insanity ALL SONY ACID PRO ... - Crack Nets
- Sony vegas pro 10 keygen only digital insanity: : latibolscent
- Digital insanity keygen download sony vegas pro 12 – free
- Download Digital Insanity Keygen Vegas Pro 10 - Rediff Pages
- Download digital insanity keygen for vegas pro 10
- Digital Insanity Keygen Download Sony Vegas Pro 11
- Sony Vegas Pro 12 Keygen Digital Insanity Download Sony
Digital insanity keygen sony vegas pro 12
MB, Reupload patch digital insanity vegas pro. Results of digital insanity acid pro 7.0: Free download software, Free Video dowloads, Free Music downloads, Free Movie downloads, Games. Digital Insanity Sony Vegas Crack Torrent Digital. Digital insanity keygen vegas pro 10. Sqlyog Free Download; Sony vegas pro 10. I tried it and just a suggestion, do not waste your time guys! Digital Insanity ALL SONY SOUND FORGE 10.0 serial numbers, cracks and keygens are presented here.
Digital Insanity Keygen Sony Vegas 10 Serial
In some respects Acid Music Studio provides the best of both worlds. I have seen many youtube videos for registration of Sony Vegas Pro but what most of them showing is that, they uses a different patch file for patching and again use Digital Insanity keygen to generate the serial and authentication numbers. Download Vegas pro 14 Digital Insanity with the best torrent search engine. Sony ALL Products Keygen and Patch v2.8 by DI https://boom-boom.ru/download/?file=1032. Build 270 (x64) + Patch, MAGIX. Sony Vegas Pro Sony Vegas Pro xforce.
Download Digital Insanity ALL SONY ACID PRO serial number
Scene Group DI (Digital Insanity) released updated keygen for almost all Sony products. Digital insanity keygen wrong hine id sony vegas. Digital Insanity 2020 [Sony Products Keygen. Results of digital insanity 1. 8 keygen baixaki: Free download software, Free Video. Digital Insanity For Vegas Pro 13 how to blend layers in photoshop crack sketchup 3d zixmail download outlook Give Extreme Results with Insanity [HOST] vegas pro 13 keygen digital insanity keygen de digital insanity vegas pro 10 full schedule and format for pubg europe league open qualifiers registration. Sony Vegas 11, 12, 13 Keygen + Crack free working here: smashinghacks/ download – sony – vegas – pro – keygen digital insanity for patching sony Name: Digital Insanity Keygen Sony Vegas Pro 11: File size: 19 MB: Date added: June 12, 2020: Price: Free: Operating system: Windows XP/Vista/7/8: Total downloads: can add radio stations list.
Serial key nayan Maharjan: Sony Vegas pro 10 patch problem fixed
Download DIGITAL INSANITY KEYGEN PATCH ZIP Pasted, Patch 2020. Jeetish Bundela's: Digital Insanity for Sony Softwares https://boom-boom.ru/download/?file=1024. Digital Insanity Keygen Download 2. Code into Sony Vegas, or else. SONY Vegas Pro 10 Serial Number Plus Keygen Full Free. Download digital insanity keygen vegas pro 10 – download learn this here now. Sony Vegas Pro 12 Keygen Digital Insanity 48 article.
- Sony Vegas Pro 10 Keygen Digital Insanity 210
- How to download digital insanity keygen – free download
- Sony Vegas Pro 11 Keygen Digital Insanity
- Digital Insanity Sony Vegas Pro 12 Keygen
- Digital Insanity Keygens
- Sony vegas pro 10 keygen digital insanity free download
- Digital insanity keygen & patch zip free download
- Digital Insanity Keygen Vegas Pro 12 Download
[H] XCOM2+DLCs, Pro Cycling Manager 2019, DiRT 4, F1 2018, The Fisherman, Felix The Reaper, The Messenger, Overload, Men of War: AS2 WCE, This Is The Police 2, RAD, Swords of Ditto, NEOVERSE, Heave Ho, others [W] Paypal, Steam GC/Wallet, TF2 Keys, Wishlist
140+ confirmed trades on reddit, 240+ on Steamtrades
All NA/ROW keys (unless otherwise noted)
Paypal only (EU: use F&F), fees through Goods/Item and Service transfer (if you're outside EU).
If a game doesn't have a price next to it, means I'm not looking to sell but open to offers/trade.
- 11-11 Memories Retold US$2.50
- 12 Is Better Than 6
- 60 Parsecs! US$2.50
- AI War: Fleet Command US$1.50
- Acceleration of SUGURI 2
- Agatha Christie - The ABC Murders
- Alien Breed Complete Pack
- Amnesia Collection US$3.50
- And Yet It Moves
- Ara Fell (grants Enhanced Edition)
- ARMA II x2* US$4
- ARMA II: Operation Arrowhead x3* US$4 (US$6 for Combined Operations)
- Avencast: Rise of the Mage
- BANG BANG BANG!
- Battle Chasers Nightwar US$5
- Bear With Me - CE
- Beat Hazard
- BEYOND SPACE
- Bionic Commando: Rearmed
- Bionic Dues
- Black The Fall
- BLEED 2 US$3.50
- Bloop Reloaded
- Bone - Episode 1 & 2
- Bot Vice US$2.50
- Canabalt US$1.50
- Capsized US$1.50
- Castlevania: Lords of Shadow 2 Digital Bundle (EURO only activation) €4.50
- Chainsaw Warrior
- Chainsaw Warrior: Lords of the Night
- CHESS Ultra US$4
- Cogs US$2
- Company of Heroes 2 US$2.50
- Crayon Physics Deluxe
- Darkness Within 1: In Pursuit of Loath Nolder
- Dark Messiah of Might & Magic x2* US$5
- Dark Scavenger
- Day of the Tentacle Remastered US$3.50
- Deadbeat Heroes
- Death Ray Manta
- Death Squared US$3.50
- Depth Hunter 2: Deep Dive US$1.50
- Deponia: The Complete Journey
- Diaries of a Spaceport Janitor
- DiRT 3 Complete Edition (no longer available on Steam)
- DiRT Rally US$5.60
- DiRT 4+2 DLC US$5.60
- Do Not Feed The Monkeys US$3.50
- Duskers US$3.50
- Dustforce DX US$1.50
- DreadOut US$2.50
- ENSLAVED: Odyssey to the West - Premium Edition US$3.50
- Etherborn US$2.50
- F1 2018+1 DLC US$4.50 (US$0.50 fees)
- F.E.A.R. 3 US$3.50
- Fairy Tale About Father Frost, Ivan and Nastya
- Fallen Enchantress: Legendary Heroes US$3.50
- Farabel US$1.50
- Farenheit: Indigo Prophecy Remastered US$2
- Felix The Reaper US$4 (+US$0.50 fees)
- FIA European Truck Racing Championship US$9.50+fees / 3.50 TF2 Keys
- Fight'N Rage US$3.50
- Figment US$1.50
- Finding Paradise US$3.50
- The Fisherman - Fishing Planet US$9.50+fees / 3.50 TF2 Keys
- Fluffy Horde US$2.50
- Frozen Synapse Prime US$2.50
- Forged Battalion (ROW) US$2.50
- Fortified US$1.50
- Forward to the Sky US$2.50
- Fortune-499 US$2.50
- Full Metal Furies US$3.50
- Galactic Civilizations Ultimate Edition
- Galactic Civilizations II: Ultimate Edition
- Gato Roboto
- GET EVEN US$5 (US$0.60 fees)
- Glass Masquerade US$2.50
- Gods Will Be Watching US$1.50
- Guacamelee! 2 US$4 (+US$0.50 fees)
- Guardians of Ember + Wings Cosmetic US$4
- Gumboy - Crazy Adventures
- Gunspell - Steam Edition
- HackyZack US$1.50
- Hacknet Deluxe US$2.50
- Hard Reset Redux US$2.50
- Hard West US$2.50
- Heave Ho US$3.50
- Hector: Badge of Carnage
- Hidden Folks US$2.50
- HIVESWAP: Act 1
- Holy Potatoes! We're in Space?! US$1.50
- Hospital Tycoon
- How to Survive US$1.50
- Hungry Flame
- I Am Not A Monster US$2.50
- Inner Space US$3.50
- Insanely Twisted Shadow Planet
- Interplanetary: Enhanced Edition
- Jalopy US$2.50
- Ken Follett's The Pillars of the Earth US$3
- Kung Fu Strike
- Lara Croft GO US$2.50
- Layers of Fear US$3.50
- Level 22: Gary’s Misadventures
- Lost Planet 3 Complete Pack US$5
- Lux Delux
- Madballs in Babo:Invasion
- Madballs in Babo:Invasion DLCs US$0.50
- Magicka Wizard Wars Exclusive Staff and Blade
- Manual Samuel US$2.50
- Mars: War Logs US$2.50
- Men of War: Assault Squad 2 - War Chest Edition US$5 (+US$0.60 fees) / 2.90 TF2 Keys
- Meridian: New World
- METAL GEAR SURVIVE
- Millennium 2 - Take Me Higher
- Minit US$2.50
- Mr. Shifty US$3
- My Time At Portia (RU/CIS+) US$3.50
- NBA Playgrounds US$2
- NEOVERSE US$5 (+US$0.60 fees)
- NeuroVoider US$2.50
- Nikopol: Secrets of the Immortals
- Octahedron: Transfixed Edition
- Operation Flashpoint: Dragon Rising
- Opus Magnum US$3.50
- Overload US$5 (+US$0.60 fees) / 2.90 TF2 Keys
- Override: Mech City Brawl US$2.50
- PAC-MAN™ Championship Edition DX+ US$2.50
- Pacific Storm: Allies
- Paper Fire Rookie US$4.50
- Paradigm US$3.50
Pathologic Classic HD
- Plain Sight
- Poker Night at the Inventory US$1.50
- Pool Panic US$3.50
- Pound of Ground US$4
- Pro Cycling Manager 2019 US$9.50+fees / 3.50 TF2 Keys
- Project Warlock (ROW) US$3.50
- Punch Club - Deluxe Edition US$2.50
- Purrfect Date US$1.50
- PUSS! US$3.50
- Puzzle Agent
- Puzzle Agent 2
- RAD US$3.50 (+US$0.50 fees) / 1.80 TF2 Keys
- Raiden V: Director's Cut US$2.50
- Railway Empire US$10+fees / 5 TF2 Keys
- Rapture Rejects US$2.50
- Red Faction: Armageddon Path to War DLC x2
- Reign: Conflict of Nations
- Regions of Ruin
- Regular Human Basketball US$2.50
- Rise of the Argonauts
- Road Redemption US$3.50
- Robot Roller-Derby Disco Dodgeball
- Rogue Stormers US$2.50
- Runestone Keeper
- Rune Classic
- Sanctum 2 US$2
- Satellite Reign US$1.50
- Serial Cleaner US$1.50
- Serious Sam HD: The First Encounter US$2.50
- Shadowgate: MacVenture Series
- Shadows on the Vatican Act I: Greed
- Shark Attack Deathmatch 2
- Shattered Planet
- She Remembered Caterpillars US$2.50
- Sherlock Holmes: The Devil's Daughter US$5.60 / 2.50 TF Keys
- Shiness: The Lightning Kingdom US$2.50
- Shoppe Keep 2 US$2.50
- Sid Meier's Civilization® III: Complete
- Sid Meier's Railroads!
- Sideway New York
- SimCity 4 Deluxe Edition
- SimplePlanes US$2.50
- Sir, You Are Being Hunted US$1.50
- Slay.one US$1.50
- Slipstream US$3.50
- Space Hack
- Space Run Galaxy US$1.50
- Spec Ops: The Line
- Stardust Vanguards
- State of Mind US$3.50
- Steel Rats US$3
- Still Life
- Still Life 2
- Super Hexagon
- Superbrothers: Sword & Sworcery EP
- Sword Legacy Omen US$2.50
- Take on Helicopters US$2.50
- Take on Mars US$2.50
- Tea Party Simulator 2015
- Teleglitch: Die More Edition US$1.50
- Telltale Texas Hold'em
- Tennis World Tour US$7.50+fees / 4 TF2 Keys
- Teslagrad US$1.50
- The Adventure Pals US$1.50
- The Bureau: XCOM Declassified US$2.50
- The Darkness II US$3.50
- The Dwarves (ROW) US$2.50
- The Flame in the Flood US$2.50
- The Journey Down: Chapter Three US$2.50
- The Messenger + OST US$5 (+US$0.60 fees) / 2.90 TF2 Keys
- The Red Solstice US$1.50
- The Ship Complete Pack
- The Signal from Tölva US$2.50
- The Swords of Ditto: Mormo's Curse US$3.50
- The Tiny Bang Story US$1.50
- This Is The Police 2 US$3.50 (+US$0.50 fees) / 1.80 TF2 Keys
- This War of Mine
- THOTH US$2.50
- Train Simulator 2016
- Tower 57 US$2.50
- Vektor Wars
- Vertical Drop Heroes HD
- Wandersong US$2.50
- War of the Human Tanks
- Warhammer 40,000: Dawn of War US$2.50
- Warhammer 40,000: Space Marine US$2.50
- WARMACHINE Tactics (+Mercenaries Faction pack)
- Wasteland Angel
- Worms Blast x2
- Worms Pinball x2
- Wormster Dash
- Wuppo (grants Wuppo Definitive Edition)
- XCOM 2+Reinforcement Pack+Resistance Warrior Pack US$8.50 (+US$0.75 fees) / 4.77 TF2 Keys
- Ylands US$3.50 (grants Exploration Pack)
- Zen Bound 2 x2
- Zeno Clash
- Zero Gear
- Zombie Night Terror
[BUNDLED KEYS as in "IT'S ALL THAT STUFF IN A SINGLE KEY!"]
- Company of Heroes, Company of Heroes: Opposing Fronts, Company of Heroes: Tales of Valor, Company of Heroes 2 - The Western Front Armies: Oberkommando West US$8
- Darksiders, Red Faction: Armageddon, Metro 2033, Company of Heroes, Company of Heroes: Opposing Fronts, and Company of Heroes: Tales of Valor US$12
- Fieldrunners, BIT.TRIP BEAT, SpaceChem, and Uplink US$6
- Wizorb, BIT.TRIP.RUNNER, Gratuitous Space Battles, and Jamestown US$6
- XCOM: Enemy Unknown, Sid Meier’s Pirates!, Ace Patrol Bundle, and Sid Meier's Civilization III Complete US$12
[NO LONGER AVAILABLE ON STEAM keys]
- Darksiders II
- Dead Island GOTY
- LEGO The Hobbit
- LEGO Lord of the Rings
- METRO 2033 (non Redux)
- Superfrog HD x2
- Titan Quest x2
[AS STEAM GIFTS]
- Guacamelee! Gold Edition
- How To Survive
- Serious Sam HD: The First Encounter
- Serious Sam HD: The Second Encounter
- Warhammer 40,000: Eternal Crusade (SA Region Lock)
- XCOM: Enemy Unknown
[AS UPLAY CODES]
- AssCreed Chronicles: China US$2.50
- Rayman Origins US$4
- Tom Clancy's Ghost Recon (THIS IS NOT WILDLANDS, if you see Wildlands for a buck, please PM too!)
- Tom Clancy's Rainbow Six (THIS IS NOT SIEGE, if you see R6 Siege for a buck, please PM too!)
- Tom Clancy's Rainbow Six Gold
- Tom Clancy's Rainbow Six Vegas
- Tom Clancy's Splinter Cell Chaos Theory US$3.50
- Tom Clancy's The Division - 100 Intel Credits US$1.50
[AS ORIGIN CODES]
- Burnout Paradise: The Ultimate Box
- Command & Conquer: Red Alert 3 - Uprising US$2.50
- Steam Gift Cards
- TF2 Keys
Ten Reasons why Artifact 2.0 will be the biggest eSport title, ever
Written by Michael "rokman" Weldon
Hello Artifact! Before I get into the meat of the article, I thought I’d introduce myself. My card game experience comes from the Pokemon Trading Card Game. I started collecting and playing way back in the nineties. After nearly a decade playing casually, I ended up moving toward the competitive scene for a handful of years. I had a few big tournament wins and a lot of success playing the game. There was even a point that I was a paid writer for a Pokemon Trading Card Game website known as SixPrizes, you can see my articles here.
Within the eSports world, I have worked in the production side of things at a few major tournaments. As a Production Assistant and Camera operator, I worked at IGN Pro League 3 in Atlantic City (Here’s a picture of me and Idra), as well as IGN Pro League 5 in Las Vegas (Here’s a photo before we opened the main stage). Live eSports events are so unbelievable to witness, as a fan. Twitch is convenient, but it is just not the same. Being there, LIVE, with people who share your interest, who will shout and scream with you when your favorite team wins? There is nothing like it. You have to go to a live event for your favorite game, if you haven’t already.
The last thing about myself I’d like to cover is what drew me to Artifact. I’ve always been a fan of the RTS genre. DotA, Heroes of Newerth, League of Legends, you name it. If you played HoN, you might remember that “Too Bad it’s Me, Blacksmith” meme? Yeah, that was me. Sorry! Ha!
Truth be told, I’ve had an off-and-on relationship with all of these games. Going from riding a high of winstreaks to the inevitable burning out when paired with casual players who are playing to have fun and goof around. Who even plays games to have fun? Totally insane, right? Sheesh!
So finally, there’s Artifact, a game that I can only blame myself when I lose. One versus one in an RTS style game, based around trading cards, it’s basically the exact type of game I’ve been looking for my entire life. That’s why I’m writing this article on reddit, and that’s why I know Artifact will be the biggest eSport title, ever. Here’s ten reasons that’s going to happen --
I guess you can’t blame them for thinking that, many developers have entered the genre of digital trading card games, but none of them have had Hearthstone’s financial success. And damn, Hearthstone has been an extremely profitable title. In the most recent Financial report from Activision Blizzard, the company was reporting that pre-orders for the Boomsday Project were exceeding any previous expansion. That’s actually off the charts, because Hearthstone has been around for over FOUR YEARS now!
But there’s a few things Hearthstone hasn’t done right, from a competitive standpoint. And now that I think about it, has Blizzard ever handled eSports correctly? If you ask me, they’ve only ever been interested in making games that are popular, which is fine, and clearly worked for them as a business model. But that doesn't translate into a competitive eSport.
But Valve though? Get out of town! They’ve been a major player in eSports for many years. Just take a look at the DotA International’s prize support! Here’s a list of the Top Games awarding prize money across all tournaments. DotA 2 and Counter-Strike: Global Offensive are the top games. But get this, after adding up ALL of the prize support between the next THIRTY games on this list, you STILL don’t exceed the total prize support from DotA 2 and CS:GO. That’s BONKERS!
I know what you’re going to say, and I agree, prize support isn’t everything. But it’s definitely a massive part of a game’s success (And by extension, the developer of that game). Think about all the people involved when a game is successful, other than players. Production crew at live events (I was one of those guys!), camera crews, media companies, eSports organizations, even a company like Twitch, which live streams events. All of this infrastructure keeps the whole thing in motion, so having massive prize support for players is the very reason all of these other companies have spawned underneath a video game title.
And that’s why Valve is the number one reason I think Artifact is going to take over eSports. They know what they are doing. They organize these events. They create the prize pool for the DotA International. And they do that by offering all players the ability to buy cosmetics, with a portion of their purchases funding the actual tournament.
I put all my faith in GabeN and Valve to do this right. They’re the best in the business when it comes to this type of thing. But that’s not the only thing you need to take over eSports. You KIND OF need a good game, right? Well, let me introduce you to --
- Dr. Richard Garfield
Many of the following reasons on my list will reference some of the concepts Dr. Garfield covers in his presentation. Also many mechanics in Artifact are built on these concepts presented here, and because of that, there isn’t much more I need to elaborate on, for now.
If you weren’t aware, Magic the Gathering is the biggest card game, ever. Despite the current drama taking place, Magic the Gathering has been the premier card game to play if you were looking to make a career out of cards. While it isn’t always a profitable career path, there are a small group of players that have raked in quite a bit of prize winnings over the years. Take a look at the Top 200 All-Time Money Leaderboards. That’s some eye-popping dollar signs, if you ask me.
But Dr. Richard Garfield doesn’t only want to cater to that tiny small percent of players, working toward big paychecks, and Magic the Gathering has recognized the different archetypes of players, known as Timmy, Johnny, and Spike. Dr. Garfield has even explained that he builds all kinds of cards, with these different player archetypes in mind.
I’d even say some of the core strategies amongst the four colors in Artifact embody a lot of the Timmy/Johnny/Spike concepts. This is important to mention because it means Dr. Garfield will cater to various playstyles in Artifact, which will allow people to be creative with their decklists, tailored to their individual style. And if you ask me, that is a recipe for some very exciting Artifact games!
So, looking at where we are now, we’ve got Valve developing a game designed by Dr. Richard Garfield. Already, that should be enough for you to believe in this game’s success. But I’m going to break it down even further. For a game to be the number one eSport, I think the most important thing has got to be the most obvious, a --
- High Skill Ceiling
For a video game title to completely dominate the eSport world, it has to have an extremely high skill ceiling. And this is a broad concept to cover, so I’m only going to cover one aspect of it, which is the one I think defines it the greatest… Decision making.
In Artifact, the number of decisions you make, and their future impact is one of the biggest elements that separate Artifact from other card games. Within the umbrella of decision making, are concepts like Hero deployment, spending resources in one lane over another, when to give up a lane, and many other specific examples like these. (I’ll probably cover this topic directly in it’s own article at another time.)
Comparing Artifact to Hearthstone, the average number of decisions per game has to be an astronomically different number. Unfortunately, I’m not able to play Artifact currently so I can’t give you these statistics. But I’m basing this assumption off of PAX West game videos that I watched. And I think a lot of people can agree with my assumption here. If not, go ahead and tell my why you disagree in the comments.
By having so many instances where players have to make decisions, even in a perceived simple concept like initiative, your game will automatically open itself up to a high skill ceiling. Bare with me here, I’m going to break this down, as simple as I can…
- Assumption one, Artifact is a game that forces players to make MORE decisions over the course of a single game, when compared to other card games.
- Assumption two, when faced with those decisions, the higher skilled player will make BETTER choices over the course of a game, giving them a higher percentage chance to win.
Now let’s take a look at the opposite of skill. That pesky thing that everyone says is the worst part of Artifact. And the one thing I think they are all dead wrong about, of course it’s --
What about professional sports, like Baseball? I’d say it’s essentially infinite, when taking into consideration so many variables about the athlete's body, different flights of the ball on a pitch, various types of swings, and if the bat makes contact, the nearly infinite points of contact that a baseball could land in a stadium, and that’s not even taking into consideration random things like a player tripping, or a fan in the audience interrupting the play. You get the idea.
This is an incredibly important detail when considering how successful a game can be in the eSports space. Card games are at a massive disadvantage, there’s only so many possible things that can happen, it’s actually a fairly small finite number of unique games, when compared to something like DotA 2.
So what’s the deal with adding in paths in front of creeps? What about the RNG Flop at the beginning of the game? These things are SO INCREDIBLY good for the game, it honestly perturbs me how many people following Artifact are unsure of this design choice. By adding in these variables into the possible unique games of Artifact, it increases the number by a HUGE MARGIN. I would argue this makes Artifact the number one card game, when it comes to the number of possible unique games. But why is this a good thing? Two reasons --
- One, it makes the game more fun to play.
- Two, it makes the game so much more interesting to spectate.
- Spectator eSport
In many other card games, there is a clear best play from your hand, every turn, and any other line would be called a “misplay”. But in Artifact, that line separating a viable play and a misplay is quite blurry. Without knowing future creep deployments, some plays could end up being better than others, even when they aren’t necessarily the number one best option at face value. This creates a scenario where commentators have A LOT to talk about during matches, sometimes too much.
On YouTube, you can find a guy making videos named Jackson Walters. I highly recommend his videos and would like to mention him for one specific reason. He uses a program to draw on the screen when he does his gameplay commentary. If you’ve ever seen an NFL broadcast, you would know this is a common feature during a replay. A yellow line, drawing over a freeze frame of the last play.
No other video game I know of uses this type of technology, and Artifact is absolutely an AMAZING candidate to take advantage of it. There is so much going on, when choosing a lane for a hero to go to, when choosing a spot for a creep to spawn in lane, potential pathing of units, all of these examples would make this technology great for commentators to relay pertinent information to the audience.
But those two things aren’t the only thing that makes Artifact a great spectator eSport. And this is a topic that is debated frequently amongst the community. Is Artifact going to have good “streamability” on Twitch? My answer is a resounding YES. Because Valve has done such an unbelievably good job designing the User Interface, a lot of things are clearly displayed to the audience.
Even to people who have very little knowledge of the game, just understanding the basics, they’ll be able to recognize when a player is put in a bad position (Here’s a hint -- there’s giant red X’s all over his units!) and the audience can understand when a player is forced to make a big play to turn things around.
Furthermore, with the UI clearly labeling Tower health and incoming Tower damage, the audience is given obvious indicators for “points” or a way to keep track of the “score” in the game. Which actually isn’t that common amongst many popular eSports titles. Speaking of eSports titles, let’s talk about the biggest thing Artifact has, that other card games don’t --
- Deck sharing
Before the internet existed and everyone had everyone’s decklist, people actually had to work out decks on their own, and with their friends. I personally have spent hundreds of hours “solitairing” decks against no opponent, testing a deck’s consistency and working kinks out of the list. With the current state of electronic card games, people can get detailed statistics of all the top deck lists in the game, what the best players are using on ladder, and so on and so forth. Even in some games, at top tournaments, everyone’s deck list is public knowledge before it begins!
This is not how things have always been. Back in my day, people could go to major tournaments and whip out a completely unknown, Secret.dec, that no one has seen before. That player and his group of friends have already tested it a thousand games against the most popular decks in the meta. When things like this happened, people LOST their freaking minds. And to be honest, this is how some stars were born within some trading card game circles.
With Artifact’s Deck Sharing, Players will be able to put multiple decks together and give them to their friends, without them needing to invest money in the game, bring them in and use them as exclusive testing partners. While this might understandably sound a bit insane, I can see small groups of friends using this feature for testing purposes.
Other than the obvious, it being a gigantic tool to bring more players to Artifact, I’m looking at it from the competitive perspective. I could even solitaire games against myself, playing both decks simultaneously! Nice!
While this feature is great at bringing new players in and keeping the cost of entry low, there is something else Artifact has already taken into consideration, you guessed it --
- Card accessibility
Yikes. This is the exact reason Valve has gone on record stating that they don’t want this to happen. Their first step in preventing this, at least in the first set, which releases on November 28th, is only having three rarities of cards. Common, Uncommon, and Rare. Also guaranteeing that one of the twelve cards included in each two dollar pack is a Rare.
They’re going to take things even further for an electronic trading card game, and allow players to buy and sell cards on the steam marketplace. Looking at it from a business standpoint, how genius is that? They not only sell every card pack in client, but they ALSO get a cut of every transaction made on the secondary market! Absolutely genius! (~15% of all secondary market sales goes right into Valve’s pocket!!!)
As of now, nobody can predict the average costs of cards, or the average cost to create a popular meta deck. But one thing is certain, we won’t have to buy hundreds of booster packs hoping to open some specific super-rare necessary-for-laddering “legendary cards” that can’t be resold in a secondary market! Yeah, I’m looking right at you, Hearthstone!
So we’ve got a situation where the game is designed by Richard Garfield, developed by Valve, has a high skill ceiling, with RNG that makes things interesting, great for spectating, allows deck sharing, and will have accessible cards? What’s even missing in something so amazing like that? Oh, I know, SirActionSlacks favorite topic --
- The Lore
And if you haven’t seen it already, definitely check out SirActionSlacks Loregasm videos on youtube. I had no idea how much lore was actually in the DotA universe, and it gave me a whole new appreciation for the game I spent many hours playing.
From the bits and pieces I’ve been able to piece together during the card reveals, inspecting the artwork and reading the flavor text in the tweet’s on the official Artifact Twitter page, it seems to me that the first set will be based around the Bronze Legion and the Red Mist Army.
There’s plenty of great lore to explore there, but it might even give us some clues about the first expansion set for Artifact? Maybe an Abyssal Horde expansion? Or even just a straight up Roseleaf Expansion? Only time will tell…
Even though I covered this subject briefly before, I’d like to mention it again, in it’s own bullet point --
- Prize support
None of the details have been released yet, but if you play close attention to the Artifact website and the Official twitter @PlayArtifact, they’ll be announcing it soon, hopefully. Many players hoping to take a stab at that prize pool are anxiously waiting to hear how they could potentially qualify for the big tournament, myself included.
But as I’ve mentioned before, a giant prize pool isn’t the only key to success as an eSport, it’s many other things. What I would like you to remember, is how many industries can be supported when a prize pool gets that large. But money doesn’t just bring in a bunch of companies underneath it, it also brings in SPONSORS!
Sponsors support all those gaming organizations, that sign pro players to represent them, and allows for such a competitive space to become an eSport. This in turn creates an environment where many people can provide for their families, support each other, and their communities, all from a video game. If that doesn’t get you excited, then you’re truly dead inside. Or your a hundred years old and don’t know what a video game is.
And finally, the above nine things would make a pretty great game, but there’s still one last thing that makes all the difference. In my opinion, it’s the most important piece of success for a video game title to be the number one eSport...
- Content creators
The Artifaction podcast is hosted by SUNSfanTV and SirActionSlacks. They just held a massive create-a-card competition for 2 beta keys! If you missed it, that’s unfortunate, because it was great watching how miserable these two were after they reviewed over a thousand cards on stream (Which was only half of the submissions!).
Hosted by LuminousInverse and Hotbid. One of my favorite podcasts out there right now, these guys are great. Hotbid is a natural talent for keeping the podcast moving and making sure everyone on mic stays opinionated, taking hard stances. That’s what creates discussion, that’s what makes a podcast interesting. Creating debates. I can’t recommend these guys enough!
This is an all encompassing youtube channel, covering news, card releases, reviews, lore, it’s a great channel to have on subscribe. Check out their videos, they come out every few days!
What a great twitch channel this guy is running! He’s offering gameplay reviews, interviews, card reveals, as well as personal commentary. He does stream a lot of games other than Artifact, but when he streams Artifact, he can bring the house down.
While a newer content creator for Artifact (he’s only got three videos up), these videos are absolutely PACKED with amazing information you can break down. He is on another level when it comes to breaking down some pinpoint decision making moments in games. If you want to play on a high level in Artifact, definitely watch his videos.
Swim is a top Gwent streamer and dabbling with the idea of moving to Artifact. Personally, I think he’d be an amazing addition to the Artifact community and he’s got only one video up currently, breaking down the Black cards and revealing his own card, Slay. Make sure you give him plenty of love because he is a great creator!
Lastly, I’d like to include myself in this list of content creators. You can check out my twitter here.
I’m looking to write more articles like this in the future (If you guys enjoyed it, that is) Some of the topics I’ll be covering are going to be pretty heavy, like this article, but also decklists, analyzing metas and tournament results, maybe patch notes (if Valve decides to patch Artifact and change cards), interviews, pro scene topics, maybe even tracking cards on the marketplace, and predicting future meta shifts! I’d also like to do a card reveal, if Valve is interested in spreading the love. Seriously, Valve, I’d die if you sent me a card reveal...
In conclusion, because of the ten reasons stated above, I believe Artifact will be the biggest eSport title, ever. I’d love to hear why you agree or disagree, so comment below! Also, one last thing, I do have a beta key to give away, if you follow me on twitter @rokmanfilms, I might do something fun to give the key away. I know you fiends are only motivated by the chance of winning a key! Ha!
Thanks for reading! I’ll be posting again soon…
- Michael “rokman” Weldon