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CatCraft [Vanilla][SMP]{1.16.1}{18+}{Whitelisted}{Discord}

Welcome to CatCraft!
We're a small group of friends gone HermitCraft-esque type server looking to build a community together. Our current Java server started April 4, 2019 in 1.13.2, and is currently based out of Chicago, IL in the US. We're a Vanilla SMP, on Hard difficulty, with a current world border set at 20k. Currently we are running in 1.16.1 and updating alongside stable releases.
Our community consists primarily of players between the age of 25-40, all of whom have consistent play schedules. Although it is not a requirement, we are frequently in voice chat socializing with each other. This is regardless of if we are working on a server project, doing our own Minecraft projects, or just looking to chat with friends. Since we're looking for the best fit for our community, we're only planning to expand by a few members. Please be patient with our interview process.
Server Rules
  1. Don't be a dick. I really think this kind of sums up all the rules, but I'll spell it out.
  2. Don't steal shit, dupe, or grief. See rule 1.
  3. We're a strict 18+ server. We are not child friendly. Swearing is fine, within reason. If that makes you uncomfortable, we are not the place for you.
  4. PVP is turned on. This is not an excuse to be an asshole and snipe people. Play fair, help the loser pick up their stuff, and return all the things. See rule 1.
  5. No hacking. No x-ray. No duping. No forcefield. Whatever might give you an unfair advantage.
  6. Pranking is fine, within reason. Don't destroy someone's shit, or cover it with TNT and call it a prank.
  7. In your application, please include your favorite breed of cat.
  8. Patch up creeper holes, fully chop down trees, and don't leave dirt towers around. We all have to live here, let's try to keep it pretty looking.
  9. Sign your stuff, keep the server easy to navigate.
  10. Don't kill withers in the over-world. Just don't. It never goes well. Under the end portal please.
Other Important Details - 1 Player Sleep - No Enderman Griefing - End Dragon drops an elytra and head - AFK Detection - Custom Trapdoor, bark block, stair, and carpet recipes. - Back to Blocks - Renewable Coral - Ice is uncraftable - 4 brick blocks instead of one - Shulkermites - Mending and Infinity on bows - And a name tag mob silencer - Craftable Blackstone - Universal Dyeing - CoordinatesHUD - Armor Stand Book - Custom Head Selling Villagers - Custom Ink Sac Recipe - All mobs have a chance of dropping heads (This is currently not fully implemented in 1.16, I'm working on it) - Custom PVE group boss and single player dungeons.
More info on the above, or an application can be found on our Discord.
submitted by CatCraftMC to mcservers

Current list of vanilla tweaks mob head drop rates

The hermits use a data pack from Vanilla Tweaks called "More Mob Heads" which causes most mobs to drop a head when they have been killed by a player. The chances for getting a head vary wildly depending on what type of mob it is though. Here's a comprehensive overview of how commonly each mob's head will drop.
The rarest mob head is the enderman head, which only drops 0.05% of the time with Looting III (which means that on average, you need to kill 2000 endermen with Looting III in order to get a single head). Bees, Charged Creepers, Ender Dragons, Parrots, Villagers, Wandering Traders, Withers and Zombie Horses always drop their heads. Elder Guardians are guaranteed to drop their head if you use at least Looting II. The next most common head is a Trader Llama's head, which drops 50% of the time with Looting III.
I gathered all this information directly from the source files of the latest version of the "More Mob Heads" data pack from vanilla tweaks. The hermits probably use the same version as well, although I cannot confirm that.
Originally I just compiled this list for myself, but I figured it makes sense to share it here too, as it might be a useful resource for other players who use that data pack as well. I hope it's fine to post it here.
A short explanation on the columns:
  • Drop rate: How likely it is that you get a single head when killing the entity with an unenchanted weapon.
  • Average kills/head: How many entities you need to kill on average with an unenchanted weapon in order to get a single head.
  • Affected by looting: If and how looting modifies the drop rate. Usually, the given value is just added to the drop rate as often as there are looting levels on your weapon.
  • Drop rate with Looting III: How likely it is that you get a single head when killing the entity with a Looting III weapon.
  • Average kills/head with Looting III: How many entities you need to kill on average with a Looting III weapon in order to get a single head.
  • Variants: Whether or not the head has multiple variants, and if it has variants, which variants exist.

No longer up-to-date as of 1.16, but I'll update the list as soon as I can.

Entity Drop rate Average kills/head Affected by Looting Drop rate with Looting III Average kills/head with Looting III Variants
Bat 2% 50 + 2% / level 8% 12.5 None
Bee 100% 1 No 100% 1 Normal, angry, pollinated, angry pollinated
Blaze 0.1% 1000 + 0.05% / level 0.25% 400 None
Cat 14% ca. 7 + 2% / level 20% 5 All 11 variants
Cave Spider 1% 100 + 1% / level 4% 25 None
Chicken 0.5% 200 + 0.1% / level 0.8% 125 None
Cod 10% 10 + 1% / level 13% ca. 8 None
Cow 0.5% 200 + 0.1% / level 0.8% 125 None
Charged Creeper 100% 1 No 100% 1 None
Dolphin 25% 4 + 2% / level 31% ca. 3 None
Donkey 9% ca. 11 + 9% / level 36% ca. 3 None
Drowned 4% 25 + 2% / level 10% 10 None
Elder Guardian 30% ca. 3 + 50% / level 100% 1 None
Ender Dragon 100% 1 No 100% 1 None
Enderman 0.02% 5000 + 0.01% / level 0.05% 2000 None
Endermite 2% 50 + 1% / level 5% 20 None
Evoker 14% ca. 7 + 2% / level 20% 5 None
Fox 1.8% ca. 56 + 0.4% / level 3% ca. 33 Normal fox, snow fox
Ghast 2.5% 40 + 1.25% / level 6.25% 16 None
Guardian 0.2% 500 + 0.1% / level 0.5% 200 None
Horse 2% 50 + 1% / level 5% 20 All 7 colors
Husk 3% ca. 33 + 1% / level 6% ca. 17 None
Illusioner 14% ca. 7 + 2% / level 20% 5 None
Iron Golem 5.5% ca. 18 + 1.5% / level 10% 10 None
Jeb Sheep 10% 10 + 5% / level 25% 4 Other sheep: See below
Llama 4% 25 + 2% / level 10% 10 Brown, cream, white, gray
Magma Cube 0.5% 200 + 0.1% / level 0.8% 125 None
Mooshroom 0.2% 500 + 0.1% / level 0.5% 200 Red, brown
Mule 10% 10 + 5% / level 25% 4 None
Ocelot 4% 25 + 2% / level 10% 10 None
Panda 1.8% ca. 56 + 0.4% / level 3% ca. 33 All 7 personalities
Parrot 100% 1 No 100% 1 All 5 colors
Phantom 10% 10 + 1% / level 13% ca. 8 None
Pig 0.5% 200 + 0.1% / level 0.8% 125 None
Pillager 3.5% ca. 29 + 0.5% / level 5% 20 None
Polar Bear 10% 10 + 5% / level 25% 4 None
Pufferfish 15% ca. 7 + 1% / level 18% ca. 6 None
Rabbit 10% 10 + 5% / level 25% 4 All 6 variants + Toast
Ravager 14% ca. 7 + 2% / level 20% 5 None
Salmon 10% 10 + 1% / level 13% ca. 8 None
Shulker 2% 50 + 1% / level 5% 20 None
Sheep 1.75% ca. 57 + 0.25% / level 2.5% 40 All 16 colors (Jeb sheep: see above)
Silverfish 2% 50 + 1% / level 5% 20 None
Skeleton Horse 20% 5 + 5% / level 35% ca. 3 None
Slime 0.5% 200 + 0.1% / level 0.8% 125 None
Snow Golem 2% 50 + 1% / level 5% 20 None
Spider 0.2% 500 + 0.1% / level 0.5% 200 None
Squid 2% 50 + 1% / level 5% 20 None
Stray 5% 20 + 5% / level 20% 5 None
Trader Llama 29% ca. 3 + 7% / level 50% 2 None
Tropical Fish 10% 10 + 1% / level 13% ca. 8 None
Turtle 10% 10 + 1% / level 13% ca. 8 None
Vex 2% 50 + 1% / level 5% 20 None
Villager 100% 1 No 100% 1 All 15 professions
Vindicator 5.5% ca. 18 + 1.5% / level 10% 10 None
Wandering Trader 100% 1 No 100% 1 None
Witch 0.2% 500 + 0.1% / level 0.5% 200 None
Wither 100% 1 No 100% 1 Normal (30%), invulnerable (30%), normal with forcefield (20%), invulnerable with forcefield (20%)
Wolf 2% 50 + 1% / level 5% 20 None
Zombie Horse 100% 1 No 100% 1 None
Zombie Pigman 0.1% 1000 + 0.1% / level 0.4% 250 None
Zombie Villager 9% ca. 11 + 2% / level 15% ca. 7 All 15 professions
submitted by violine1101 to HermitCraft

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