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We're a small group of friends gone HermitCraft-esque type server looking to build a community together. Our current Java server started April 4, 2019 in 1.13.2, and is currently based out of Chicago, IL in the US. We're a Vanilla SMP, on Hard difficulty, with a current world border set at 20k. Currently we are running in 1.16.1 and updating alongside stable releases.
Our community consists primarily of players between the age of 25-40, all of whom have consistent play schedules. Although it is not a requirement, we are frequently in voice chat socializing with each other. This is regardless of if we are working on a server project, doing our own Minecraft projects, or just looking to chat with friends. Since we're looking for the best fit for our community, we're only planning to expand by a few members. Please be patient with our interview process.
- Don't be a dick. I really think this kind of sums up all the rules, but I'll spell it out.
- Don't steal shit, dupe, or grief. See rule 1.
- We're a strict 18+ server. We are not child friendly. Swearing is fine, within reason. If that makes you uncomfortable, we are not the place for you.
- PVP is turned on. This is not an excuse to be an asshole and snipe people. Play fair, help the loser pick up their stuff, and return all the things. See rule 1.
- No hacking. No x-ray. No duping. No forcefield. Whatever might give you an unfair advantage.
- Pranking is fine, within reason. Don't destroy someone's shit, or cover it with TNT and call it a prank.
- In your application, please include your favorite breed of cat.
- Patch up creeper holes, fully chop down trees, and don't leave dirt towers around. We all have to live here, let's try to keep it pretty looking.
- Sign your stuff, keep the server easy to navigate.
- Don't kill withers in the over-world. Just don't. It never goes well. Under the end portal please.
More info on the above, or an application can be found on our Discord.
Current list of vanilla tweaks mob head drop rates
The rarest mob head is the enderman head, which only drops 0.05% of the time with Looting III (which means that on average, you need to kill 2000 endermen with Looting III in order to get a single head). Bees, Charged Creepers, Ender Dragons, Parrots, Villagers, Wandering Traders, Withers and Zombie Horses always drop their heads. Elder Guardians are guaranteed to drop their head if you use at least Looting II. The next most common head is a Trader Llama's head, which drops 50% of the time with Looting III.
I gathered all this information directly from the source files of the latest version of the "More Mob Heads" data pack from vanilla tweaks. The hermits probably use the same version as well, although I cannot confirm that.
Originally I just compiled this list for myself, but I figured it makes sense to share it here too, as it might be a useful resource for other players who use that data pack as well. I hope it's fine to post it here.
A short explanation on the columns:
- Drop rate: How likely it is that you get a single head when killing the entity with an unenchanted weapon.
- Average kills/head: How many entities you need to kill on average with an unenchanted weapon in order to get a single head.
- Affected by looting: If and how looting modifies the drop rate. Usually, the given value is just added to the drop rate as often as there are looting levels on your weapon.
- Drop rate with Looting III: How likely it is that you get a single head when killing the entity with a Looting III weapon.
- Average kills/head with Looting III: How many entities you need to kill on average with a Looting III weapon in order to get a single head.
- Variants: Whether or not the head has multiple variants, and if it has variants, which variants exist.
No longer up-to-date as of 1.16, but I'll update the list as soon as I can.
|Entity||Drop rate||Average kills/head||Affected by Looting||Drop rate with Looting III||Average kills/head with Looting III||Variants|
|Bat||2%||50||+ 2% / level||8%||12.5||None|
|Bee||100%||1||No||100%||1||Normal, angry, pollinated, angry pollinated|
|Blaze||0.1%||1000||+ 0.05% / level||0.25%||400||None|
|Cat||14%||ca. 7||+ 2% / level||20%||5||All 11 variants|
|Cave Spider||1%||100||+ 1% / level||4%||25||None|
|Chicken||0.5%||200||+ 0.1% / level||0.8%||125||None|
|Cod||10%||10||+ 1% / level||13%||ca. 8||None|
|Cow||0.5%||200||+ 0.1% / level||0.8%||125||None|
|Dolphin||25%||4||+ 2% / level||31%||ca. 3||None|
|Donkey||9%||ca. 11||+ 9% / level||36%||ca. 3||None|
|Drowned||4%||25||+ 2% / level||10%||10||None|
|Elder Guardian||30%||ca. 3||+ 50% / level||100%||1||None|
|Enderman||0.02%||5000||+ 0.01% / level||0.05%||2000||None|
|Endermite||2%||50||+ 1% / level||5%||20||None|
|Evoker||14%||ca. 7||+ 2% / level||20%||5||None|
|Fox||1.8%||ca. 56||+ 0.4% / level||3%||ca. 33||Normal fox, snow fox|
|Ghast||2.5%||40||+ 1.25% / level||6.25%||16||None|
|Guardian||0.2%||500||+ 0.1% / level||0.5%||200||None|
|Horse||2%||50||+ 1% / level||5%||20||All 7 colors|
|Husk||3%||ca. 33||+ 1% / level||6%||ca. 17||None|
|Illusioner||14%||ca. 7||+ 2% / level||20%||5||None|
|Iron Golem||5.5%||ca. 18||+ 1.5% / level||10%||10||None|
|Jeb Sheep||10%||10||+ 5% / level||25%||4||Other sheep: See below|
|Llama||4%||25||+ 2% / level||10%||10||Brown, cream, white, gray|
|Magma Cube||0.5%||200||+ 0.1% / level||0.8%||125||None|
|Mooshroom||0.2%||500||+ 0.1% / level||0.5%||200||Red, brown|
|Mule||10%||10||+ 5% / level||25%||4||None|
|Ocelot||4%||25||+ 2% / level||10%||10||None|
|Panda||1.8%||ca. 56||+ 0.4% / level||3%||ca. 33||All 7 personalities|
|Parrot||100%||1||No||100%||1||All 5 colors|
|Phantom||10%||10||+ 1% / level||13%||ca. 8||None|
|Pig||0.5%||200||+ 0.1% / level||0.8%||125||None|
|Pillager||3.5%||ca. 29||+ 0.5% / level||5%||20||None|
|Polar Bear||10%||10||+ 5% / level||25%||4||None|
|Pufferfish||15%||ca. 7||+ 1% / level||18%||ca. 6||None|
|Rabbit||10%||10||+ 5% / level||25%||4||All 6 variants + Toast|
|Ravager||14%||ca. 7||+ 2% / level||20%||5||None|
|Salmon||10%||10||+ 1% / level||13%||ca. 8||None|
|Shulker||2%||50||+ 1% / level||5%||20||None|
|Sheep||1.75%||ca. 57||+ 0.25% / level||2.5%||40||All 16 colors (Jeb sheep: see above)|
|Silverfish||2%||50||+ 1% / level||5%||20||None|
|Skeleton Horse||20%||5||+ 5% / level||35%||ca. 3||None|
|Slime||0.5%||200||+ 0.1% / level||0.8%||125||None|
|Snow Golem||2%||50||+ 1% / level||5%||20||None|
|Spider||0.2%||500||+ 0.1% / level||0.5%||200||None|
|Squid||2%||50||+ 1% / level||5%||20||None|
|Stray||5%||20||+ 5% / level||20%||5||None|
|Trader Llama||29%||ca. 3||+ 7% / level||50%||2||None|
|Tropical Fish||10%||10||+ 1% / level||13%||ca. 8||None|
|Turtle||10%||10||+ 1% / level||13%||ca. 8||None|
|Vex||2%||50||+ 1% / level||5%||20||None|
|Villager||100%||1||No||100%||1||All 15 professions|
|Vindicator||5.5%||ca. 18||+ 1.5% / level||10%||10||None|
|Witch||0.2%||500||+ 0.1% / level||0.5%||200||None|
|Wither||100%||1||No||100%||1||Normal (30%), invulnerable (30%), normal with forcefield (20%), invulnerable with forcefield (20%)|
|Wolf||2%||50||+ 1% / level||5%||20||None|
|Zombie Pigman||0.1%||1000||+ 0.1% / level||0.4%||250||None|
|Zombie Villager||9%||ca. 11||+ 2% / level||15%||ca. 7||All 15 professions|