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Tips for Special Surprise PD's skins (class versions) with a focus on the most peculiar among them
Before we proceed to the details for each skin, a distinction will be very useful. In SPS-PD:
- There are 7 classes (the familiar Warrior, Mage, Rogue, Huntress, and the new Performer, Soldier, Follower), that have a similar general concept with the classes of Original PD: some class-specific perks, an option betweeen two subclasses, and a set of class-specific special skills. SPS-PD is different only in the last part in that there is no special armor but a skill item in its place, which consumes charges instead of HP, is dropped by the second and not the fourth chapter boss, and gives the option for 4 different skills to each class instead of only 1.
- Each class has 4 different skins: the Classic Hero skin which more or less resembles the familiar features of the classes that exist also in Original PD, and the Happy Birthday, Halloween, and Spring Festival Skins. Skins are differentiated in their starting stats and their starting items, and in some cases a skin of a class when it first spawns is more similar to another class than the one that it is assigned to. For example the Demon warrior (Halloween) spawns with no melee weapon and an armor that offers no defense, but also with a +6 wand of Firebolt and increased magic Power, so he is basically a Mage disguised as a warrior.
- Warrior - Skins with familiar features (Classic Hero, Heavy Infantry)
- Warrior - Skins with peculiar features (Fighter, Demon)
- Mage - Skins with familiar features (Classic Hero, Explorer, Gnoll, Emcee - all)
- Rogue - Skins with familiar features (Classic Hero, Samurai)
- Rogue - Skins with peculiar features (Ninja, Undead)
- Huntress - Skins with familiar features (Classic Hero, Maid, Taurcen, Archer - all)
- Performer - Skins with just new features (Classic Hero, Vtuber, Lion Dancer)
- Performer - Skin with peculiar features (Slime)
- Soldier - Skins with just new features (Classic Hero, Doctor)
- Soldier - Skins with peculiar features (Plumber, Mech)
- Follower - Skins with just new features (Classic Hero, Builder, Protoss, Merchant - all)
The Classic Hero warrior and the Heavy Infantry (Spring Festival) warrior skins are tanky because all warriors in SPS-PD can equip armors with -2 strength requirement, but also because they have a Wooden Shield starting item that can offer a Defense Up buff. If you need more details about them, you can read the Classes and Skins page in the wiki.
Warrior - Skins with peculiar features (Fighter, Demon)
The Fighter warrior (Happy Birthday) starts without a melee weapon but with a +1 ring of Force and a +1 ring of Might equipped (note though that in SPS-PD the ring of Force's damage is not affected by the hero's Strength at all, so this skin is not OP because of the rings combination, like it would be in other mods). His unique starting item is "Ryu's Hadoken", a ranged weapon with two options, a "Down right attack", which deals enemy's max HP/2 against full health regular enemies and a "Break out" that gives an Attack Up buff to the fighter but most importantly unlocks permanently some special finishing moves after successive successful hits - combos, which are unique to the fighter skin, but they are only available to him when being unarmed. These finishing moves are Clobber, Cleave, Slam, and Crush (the first is weaker in damage than a regular hit but applies debuffs, and the other three are stronger in damage than a regular hit and might also apply debuffs). The peculiarity of this skin is that the ring of Force in SPS-PD is rather different than its versions in most other mods that also have it. In SPS-PD at the first glance it acts only as a quasi tier 2 weapon in terms of its damage with no weapon equipped, as the hero's current strength does not affect its damage at all, while the power of its effect is also described as capping at level +30, and so its most important advantage seems to be that it also adds a +10% bonus to all melee damage with each level. To give some examples, at level 0 it seems to deal only 1-12 damage and grant a +10% bonus to melee damage, at level +5 8-27 and a +50% bonus, and at level +10 13-42 and a +100% bonus (unarmed damage scaling: +1/+3). That said, the previous description (and also the ring's actual game description) is rather misleading: A) It does have a max level cap at +30 for the bonus it gives to all damage in either unarmed or armed melee combat (300%), but B) in contrast it keeps increasing its unarmed damage with upgrades above level +30 without ever reaching a cap. The fact that the "melee damage multiplier" gets also applied to unarmed melee hits moreover means that its actual damage at level +10 is 26-84 (13-42 +100%), at level +20 69-216 (23-72 +200%), and at level +30 132-408 (33-102 +300%), so it ends at high levels being even more powerful than the ring of Force of other mods, but because of its damage modifier and not of the hero's increased Strength (at level +100 its actual damage is 412-1,248 from 103-312 +300%). So especially for the Fighter warrior, who gets unique finishing moves with combos, but only when he is unarmed, this ring is a great candidate for highly upgrading.
The Demon warrior (Halloween) starts without a melee weapon and also with an armor that offers no defense (he has 66 starting HP though, more than double than the other skins) and with a +6 wand of Firebolt, while he has 6 Magic Power, which is double than the starting Magic Power of a mage (btw all his starting stats have only 6 as a number, even his strength is 6, but he spawns also with 4 potions of Strength). Due to his gear and stats he is essentially a mage in disguise in early game. Another unique perk of his is that he applies the Burning debuff with each melee hit, so he should prefer quicker weapons and avoid slow weapons, to maximilze the times that this debuff will be getting applied. He can also use his unique starting item Demon Contract to "Accept" exchanging 6 max HP with +1 Accuracy/ Dexterity/ Magic Power or +1 Strength, but these are granted randomly, while the increased HP are a more objective asset than these imo. Although in early game the Demon will fight like a mage who can tank, he remains a warrior in the special skills and subclasses that he has available, so from mid-game and on he will turn to a regular warrior just with increased by default magic power, to take advantage from the warrior-specific perks.
Mage - Skins with familiar features (Classic Hero, Explorer, Gnoll, Emcee - all)
All the mage skins (Classic Hero, Explorer - Happy Birthday, Gnoll - Halloween, Emcee - Spring Festival) rely much on ranged attacks with wands, as they all spawn with various wands as starting items (Disintegration / Firebolt / Lightning / Magic Missile / Reno's Rainbow Canon) and all mages have increased Magic Power (3) which directly affects the damage of wands (Battlemages get it up to 8 after choosing their subclass). They have also three auxiliary items available, the Wonder Flask (Classic Hero, Emcee), Reno's Rainbow Cannon Wand (Explorer), and the Shaman Mask (Gnoll, Emcee), but none of these items changes drastically these skins' gameplay, and so details about them were omitted from this post. If you want to read more about these skins, you can visit the Classes and Skins page in the wiki.
Rogue - Skins with familiar features (Classic Hero, Samurai)
The Classic Hero and the Samurai (Spring Festival) rogue skins rely much on surprise attacks and hiding because of the Cloak of Shadows artifact they start with. Also all rogues in SPS-PD can equip melee weapons with -2 strength requirement, and so they are generally advantaged in the damage they can deal from earlier. If you need more details about them, you can read the Classes and Skins page in the wiki.
Rogue - Skins with peculiar features (Ninja, Undead)
The Ninja rogue skin (Habby Birthday) has no item or perk that increases Stealth, and is basically a warrior-like character with somewhat increased Strength (11) and a very good starting weapon that applies a variety of debuffs to enemies and buffs to the hero, the Legend of Hyrule. If he chooses the Assassin subclass, he will have to rely solely on the Light ability of the dew vial and the Shadow Bless option of his special skill item for Invisibility on demand.
The Undead rogue skin (Halloween) does also not have the Cloak of Shadows, but in contrast to the previous skin he has exceptional Stealth, 8, while all the other classes and skins have just 1. Players who are familiar with YAPD should consider an Undead rogue to be very similar in his stealth with a Brigand in YAPD equipping two rings of Shadows of +3 level and an armor without any stealth penalties. This feature allows the Undead rogue to do many surprise attacks and fight enemies one by one, even with the other enemies being in the directly next tile. To keep this advantage it is better for him to avoid equipping heavy armors, as they have the lowest stealth bonuses and in higher tiers they even apply stealth penalties. For Invisibility on demand he can also use the Light ability of the dew vial and the Shadow Bless option of his special skill item, but this will be often unnecessary due to his increased Stealth. As a side note, because of his very low starting HP (10) using his Undead Bible to Read is not generally a good idea, as it subracts -5 HP in exchange for a Dew Drop buff, but Praying with it is more than fine, as it will drop 1 Ankh after each level up.
Huntress - Skins with familiar features (Classic Hero, Maid, Taurcen, Archer - all)
All the huntress skins (Classic Hero, Maid - Happy Birthday, Taurcen - Halloween, Archer - Spring Festival) rely much on ranged attacks with missile weapons, as they all spawn with a unique missile weapon as a starting item (Classic Hero - Boomerang / Maid - Thousand Knives / Taurcen & Archer - Centaur Bow). Note that if a huntress becomes a Sniper there is no reason to highly upgrade any other weapon than her starting unique missile weapon, with the only possible exception of the Classic Hero, of which the boomerang is not exceptional like the other two unique weapons, so she can do also fine with a gun. If you want to read more details about these skins, you can visit the Classes and Skins page in the wiki.
Performer - Skins with just new features (Classic Hero, Vtuber, Lion Dancer)
This class is new and more or less inspired by the Bard class of RPGs, so its features are new in comparison to Original PD, but in the context of the general characteristics of this class, three skins are rather similar (Classic Hero, Vtuber - Happy Birthday, Lion Dancer - Spring Festival) and one peculiar (Slime - Halloween). All performers have class-specific buffs that are inspired from music and increase Accuracy and Evasion, while the Superstar subclass makes some of these buffs even stronger. The Classic Hero, Vtuber (Happy Birthday), and the Lion Dancer (Spring Festival) performer skins all have a wall breaking item (Classic Hero & Lion Dancer - Shovel, Vtuber - Effect Button), which makes exploring the dungeon much easier for them. Two of these skins also have auxiliary items available, the Effect Button (Vtuber), and Learn Lion Dance (Lion Dancer), but the buffs that these items grant don't change drastically these skins' gameplay, and so details about them were omitted from this post. If you need more details about these skins, you can read the Classes and Skins page in the wiki.
Performer - Skin with peculiar features (Slime)
This is objectively the weakest skin among all skins of SPS-PD at the very beginning. He starts with lower max HP (20 instead of the regular 30), with an armor that offers no defense, and with a weapon that gets self-destroyed after 100 hits, the Empty Bottle (note that unarmed heroes in SPS-PD without a ring of Force deal always a flat 1-7 damage regardless of level or strength). Nevertheless, this skin has a very stong item, the Slime, which corrupts any regular enemy and makes it the hero's minion until it dies, and heavily debuffs any boss enemy, but the hero can't survive just by using that because it gets charged with melee hits, so the hero can't just rest and wait for the Slime item to get recharged. My advice for this skin is basically simple: with its starting weapon and armor it won't survive for long, so wander around depth 1 until you find a Blue Berry (one always spawns on depth 1), go to the stairs to depth 2, eat the berry that grants also a Treasure Search buff, see the loot that is revealed on depth 1, descend, see the loot that is revealed on depth 2, and if a tier 1 weapon and armor have spawned, continue with the run and get them as soon as possible. If at least a tier 1 weapon has not spawned (keep in mind that the Empty Bottle will get self-destroyed after 100 hits), abandon - delete the run and repeat. Note that if the Slime survives the first depths of the dungeon, his unique item makes him a very strong skin.
Soldier - Skins with just new features (Classic Hero, Doctor)
This class is also new and more or less inspired by gun wielding classes of other roguelikes like Enter the Gungeon (Moonshine PD has also a gunslinger class), so its features are new in comparison to Original PD, but in the context of the general characteristics of this class, two skins are rather similar (Classic Hero, Doctor - Spring Festival) and two rather peculiar (Plumber - Happy Birthday, Mech - Halloween). Most soldiers have some of their starting base stats increased by default (Accuracy, Dexterity), all gain more HP with level ups and all also have increased Luck and the ability to detect cursed items upon picking them. Three of the soldier skins start with a gun-like item, the jump shoes of two of the skins (Clasic Hero, Mech) make guns reload and grant a Target Shoot buff, while one of the soldier's subclasses (Agent) has gun-related perks, so this is certainly a gun-oriented class. Two of these skins also have two auxiliary items available, the Pulse Pistol (Classic Hero, Doctor), and the Medical Box (Doctor), but the effects that these items have don't change drastically these skins' gameplay, and so details about them were omitted from this post. If you need more details about these skins, you can read the Classes and Skins page in the wiki.
Soldier - Skins with peculiar features (Plumber, Mech)
The Plumber skin is perhaps the most peculiar in its attack among all SPS-PD skins, as it starts with no melee weapon, but jumping with its Plumber's Shoes deals a fixed 33 damage, which ignores armor class and can't be evaded, while the shoes' damage gets increased by +3 with each level up. Essentially until the Plumber reaches late-game and has access to upgrading highly a weapon, his shoes will be the most damage-effective item he will be having, and they will still be rather useful in the final boss fights. That said, when the Plumber's Shoes are compared with a highly upgraded end-game weapon (for example a +100 War Hammer), they are considerably weaker, also because they take two turns for their attack (so their average damage per turn is actually half). Note that even though the Plumber's Shoes function as a weapon, they are still shoes, so the rings of Accuracy, Force, Might have no effect on their damage, neither any of the damage-increasing buffs of the game, and the only way to increase their damage is to highly upgrade a ring of Haste, which will be granting bonus movement turns to the Plumber, and as a consequence bonus jumps.
The Mech skin is less peculiar than the Plumber at first glance, as he starts with a Blunderbuss gun and looks like a gunslinger character, but his stats are chaotic, and in a nutshell, when they are good, they are the best, and when they are bad, they are the worst: Strength 16, Accuracy 4 (from regular 10), Dexterity -28 (from regular 5), but Armor Class equal to the current hero's level (instead of a flat 0 for all other classes and skins that just gets increased with the equipped armor), which means basically that the Mech by late-game will be having more or less a defense of a level 0 Plate Armor without any armor equipped, which will be getting added to the defense of his equipped armor, and essentially it ends up the tankiest skin among all skins of the game. Moreover his unique Four Dimensional Space Bag item after it gets opened and spent will drop 15 random items, which can range from a berry to a war hammer or an artifact. My advice for this skin is the player to start a run with him, open his bag, see what it drops, and if the player is satisfied with the outcome (a higher tier but equippable weapon and armor would be the most easily expected reasons for satisfaction), proceed, otherwise delete the character and repeat.
Follower - Skins with just new features (Classic Hero, Builder, Protoss, Merchant - all)
This class is also new and more or less inspired by the Cleric class of RPG games, so its features are new in comparison to Original PD, but in the context of the general characteristics of this class, all skins are rather similar with each other (Classic Hero, Builder - Happy Birthday, Protoss - Halloween, Merchant - Spring Festival). It is the class most straightforward in its advantages, as it gets a 20% discount in all dungeon shops, and each skin has one or two unique and objectively useful items: the Sign Box (Classic Hero, Merchant) gives various options to increase damage to and decrease damage from certain types of enemies, the Small Pylon (Protoss, Merchant) teleports enemies randomly away or the hero to a predetermined specific location, and Steve's Diamond Pickaxe (Builder) breaks walls. In addition to these, the most objective and also straightforward advantages of this class are that he has upgrading as one of his special skills, so after beating the second chapter boss the Follower can easily get any item he wants to +15 by just resting sucessively until his skill item gets fully charged again, and that the Artisan subclass has a -2 strength requirement for both armors and weapons. If you need more details about these skins, you can read the Classes and Skins page in the wiki.
Lastly, for reasons of brevity I have omitted almost all tips related with the different classes and subclasses, but there is a subsection about that in the wiki. If you are also interested in them, you can visit the relevant subsection, also in the Classes and Skins page.
I know that this post is rather big, but with all the information that I have managed to fit inside it, I am rather happy with its size. As always suggestions for improvement and critiques are more than welcome in the comments. Have a nice weekend!